Welcome Guest [Log In] [Register]
Welcome to Nintendo 64 Forever. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Hyperkin working on a portable n64 clone?
Topic Started: Dec 14 2017, 07:23 AM (246 Views)
bluedogrulez
Member Avatar
Racing for Fulcon Capital
ItalianBaptist
Dec 14 2017, 07:23 AM
Have the clones for NES, SNES, Genesis, etc. had any effect on game pricing or other parts of the retro gaming community?
I have to think they served to increase the demand for the games. That said, many NES gamers had dead NES units, so functional, no-blow clones were helpful in getting us gaming again. No sure that is the case with the N64 . . . consoles seem to endure most everything, its weak points being the power brick and the beloved thumbstick.
Switch Friend Code: SW-0786-9287-1202 (bluedogBDR)
MK8Deluxe Tourney: N64Forever.com 2332-7277-8283
Nintendo Network ID: BDR2010 / Twitter: @bluedogrulez
Posted Image
Posted Image
Posted Image
Offline Profile Quote Post Goto Top
 
« Previous Topic · Gaming & General Nintendo 64 Discussion · Next Topic »
Add Reply