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MINIMUM REQs
Topic Started: May 9 2008, 12:00 PM (94 Views)
++Baldoak
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Got this off of http://www.worldofmatticus.com/. It is a list of classes/specs and their suggested MINIMUM requirements. Please aim above these suggestions if possible, just to make our experience in kara a pleasant one.



A dear friend asked me for some help a few days ago. She wanted to know what the minimum requirements are for new players looking to enter Karazhan. I’m not looking for numbers that will take down Prince on the first try. What I want are respectable numbers that players of any class can shoot for. I’m looking for ABSOLUTE MINIMUMS HERE. These are the kinds of numbers that will down Attumen after one try, Moroes after three, Maiden after two, and Curator after fifteen because they don’t have the gear for it.

These are the numbers that she has so far. Any recommendations or adjustments? I’ve modified the numbers for opinions on Holy Priests and Shamans. When I get a chance, I’m going to begin perusing the blogs of my other colleagues to see if they have any information that I can add to this list. Even a simple confirmation of numbers would be nice to see, so don’t be shy! (Note: Don’t mind the colors. I copied it directly off a forum)

SUGGESTED MINIMUM REQUIREMENTS TO START KARAZHAN

Warrior

Tank(MT):
12000 Armor, 12000 hp, 490 def., 15-30% Dodge/Parry

DPS:
1700 ap, 70 hit, 33% crit

Druid

Tank:
415 def with 3/3 Survival of the fittest, 12000 hp, 30% Dodge, 20k armor
(As suggested by Karthis)
DPS:
600 dmg, 15% crit (caster form), 75 mp/5, 75 hit

Heal:
+1000 heals, 100 mp/5

Rogue

1300 - 1400 ap, 90 hit, 20% crit
As suggested by mesczante

Priest

Heal:
6000+ health, 7500 mana, +1000 healing, 100 mp5

DPS:
6000 mana, +650 dmg, + 3-5% hit
(As suggested by MK)

Hunter

BM:
8000 hp, 6000 mana, 1450 ap, 17.5% crit, 75 hit

MM:
8000 hp, 6000 mana, 1750 ap, 17.5% crit 75 hit

Shammy

Resto:
950 - 1000 heals, 110 mp/5, 10% crit

Elemental:
+500 dmg, 20% crit

Enhancement:
1000 - 1200 ap, 20% crit, 8% hit

Mage

+600 dmg, 90 hit, 25% crit, 6000 hp and 7000 mana
(As suggested by Calandris)

Pally

Tank:
102.5% Total avoidance (dodge/parry/block)
490 def, 10500 hp, +100-150 dmg

Heal:
1000-1200 heals, 80-100 mp/5, 8000-9000 mana, 15-20% holy crit

Warlock

Affliction: 7000 hp, 6000 mana, +600 dmg, 90 hit

Destro/Demon: 7000 hp, 6000 mana, +600 dmg, 90 hit, 20% crit
D:
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Bagel !
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You've neglected SV hunters oh noes D:
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++Baldoak
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lol.
D:
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++rahkesh
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Good List, Though I am unsure how a mage is supposed to hit 25% Crit at that point, Specially since a mage should be trying as hard as you can to get Hit Capped. FYI Mages You WILL want more Hit than that, its just a starting point, I don't Recommend thinking 96 Hit will suffice for Kara, also Hit is worth, tell capped 126 for Frost, 168 for Fire, and like 70-80 Something for arcane, 3 times as much as Crit. 12~ Spell Hit = 1% 36~ Spell Crit = 1%

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