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Gruul's Comp.; Lookit @ this!
Topic Started: Apr 6 2008, 07:23 PM (58 Views)
++Ralcon
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[ *  *  * ]
Required:
1 Main Tank (Prot Warrior)
1 Hateful Bolt Soaker / Tank for Lock adds (Prot Warrior, Feral Druid)
1 Tank for Lock adds (Prot Warrior, Feral Druid)
1 Tank for Priest (Any Warrior, Druid and even a high health Shadow Priest or Warlock)
1 Rogue to Interrupt Priest's Heals
2 Hunters to Tank Shaman
1 Mage to Tank Mage
2 Warlocks to Enslave
7 Healers

Rules:
- No more than 6 Melee
- No more than 8 Healers

This results in (17/25):
9 Poor DPS (healer + 2 tanks)
5 Ranged DPS (hunters, warlocks, mage)
3 Melee DPS

Remaining Requirements (17+7/25):
7 Range DPS

Flex Spots (1):
1 DPS of any kind or additionional Healer

Notes:
The flex spot and 2nd warlock tank are the last two spots to fill in the raid.

Situation 1: Weak DPS
- Feral Druid + DPS

Situation 2: Average DPS
- Prot Warrior + DPS
- Feral Druid + Healer

Situation 3: Strong DPS
- Prot Warrior + Healer
Keep in mind that the above is simply one possible way of making a raid for Gruul's Lair and is definitely not the only way. It's important that the group composition you outline reflects the strategy your raid uses. It's important also to always note that these requirements can and will change as the raid gains a better understanding of the instance as well as acquires stronger gear.

Give it a try for your guild!
{Warlock} Hmm, you are usually pretty good at holding aggro
{Tank} 2133321323332323333232323233333233
{Dead warlock} I see
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Getting a redneck tank can be a little "iffy." You never know when he's going to say, "AFK guys, dog's on fire..." (true story... twice)
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