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About Innes; Important Info if you plan to RP here
Topic Started: Aug 23 2010, 03:26 PM (458 Views)
Mako ✿
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Doesn't it sound familiar?
Wil Grieve
 
Mt. Innes is one of the tallest mountains in Vaenice, and certainly the tallest in eastern Tritonia. Its looming form on the eastern horizon is visible from most places in the nation. The perpetually snowcapped peak feeds two major Tritonian river systems, one of which snakes across the flatlands to the west, while the other carves a path into the nearby ocean. In simpler times, Innes Valley was known for being incredibly treacherous, but it was the easiest way to transport goods into the nation. A series of catacombs was dug by slavers in order to facilitate trade through this valley and establish a strong foothold in the region; since the invention of airships, these catacombs have been abandoned in favor of much easier shipping over the mountaintops. It is currently unknown as to whom or what may be using the catacombs in modern times.

Apart from its rich historic background as a site of humility and respect, Mt. Innes is home to one of the most unique aspects of Tritonia’s heritage. Built into a small inlet halfway up the mountain’s slopes is a small town with a population little more than 300; this hidden, rarely talked-of society is one of the most highly respected subcultures existing within Tritonia today. These 300 men and women make up a society based around the teachings of a group of men descended from ancient philosopher-kings in Helanne who utilized a gorgeous mineral chamber deep inside the mountain to receive divine visions from the Gods and Goddesses. Vapors from tectonic plate activity fill the chamber periodically; it is during these uncommon events that the divine visions are received and transcribed onto a series of scrolls. It is said that, aside from the Oracle Council itself, no one had ever seen the scrolls.

The town is something of a Forbidden City in that the only people allowed inside are the villagers themselves and royalty from the various Tritonian cities. Mostly sealed away from the outside, the village relies largely on subsistence farming, and their crop is reputed to be of extraordinary appearance and taste. It is rare that any of their crops leave the village, but when they do, they usually end up with the royal family. In times where food is looking scarce, small squads of men are assembled for a journey into the outside world to hunt for supplies. Seeing one of these squads while out on one’s travels is seen as a good luck omen to the superstitious in Tritonia.

The city’s aesthetic is one reminiscent of ancient Greece, in a time where the immaculate white architecture we now know was painted with an extravagant display of color. Huge white defensive walls surround the city, making it impervious to a ground attack. The site’s religious value and tales of terror about their militia keep them mostly protected from air attacks. Massive temples to the various Gods exist, all with theme-specific décor.

At the town’s center exists the Oracle Council Chamber, which serves both as the village’s government center and religious center. Deep within the Council Chamber is a tunnel that leads directly down into the mineral chamber where visions are received. Surrounding the Council Chamber is a ring of houses, which belong to the families of the five members of the Council. Beyond that are the houses of other families, and beyond that, their farmlands, irrigated by the west-flowing river, which is redirected around the city and forms a decorated and regulated moat. Several structures are built higher and higher up into the side of the mountain, such as a school, a small army base, and a launching post for gliders, their main form of transportation.

The city itself is rather small, but the area that has developed around it is rather diverse. In their desperation, the poor and weak once gathered around the city to pray for assistance, and hope that they would receive answers from the Oracle. Of course, none of them were ever able to get inside the city, despite attempts. Calling on their faith, the meek formed their own society around the divine city of Innes. In its early days, it was a rather disgusting addition to the city, but in modern times is something of a land of opportunity. It’s not unlike the Old Frontier out there, other than the good chance of actual success.

The entirety of the population is also a member of the village militia, and all are properly trained to defend their homes. One of the Councilors, a wind elementalist, keeps constant regulation over the currents surrounding the town, enabling the townspeople to ride the currents on their gliders without having to be elementalists themselves (though many are).

This village is also home to the legendary Innesian Kentavrs, a squadron of men and women who fly black gliders all over the world, using their own proficiency at Wind elementalism to control their gliders. The operatives are trained at the army base up the mountainside from Innes, and are said to be some of the scariest fighters known to man. Some say the Kentavrs are worth two of the average Tritonian man, and because Tritonia is such a rigorously fit nation, that’s saying something. They usually live at the forbidden village as any other Innesian would, but on occasion one would receive a mission to go out and complete. Their high success rate in completing their objectives has started the rumor mill churning around certain parts of the world where those mysterious black flying triangles are sighted, but most people do not know about them, and those that do don’t talk about them. Most people don’t ever see them, for they tend to only fly at night to disguise themselves, so most Tritonians believe that the black triangles are a myth.

Many Kentavrs are powerful psionics, and have a concrete grip on Wind elementalism for the purposes of flying their gliders. They are identified by a distinct black tattoo on the backs of their necks, which they receive when they are inducted into the squadron.

The Kentavr squadron is ordered by the councilors, who use the visions they receive from the gods as guidance. They can be sent to guarantee that the visions happen as they are presented, or they can use their powers to make sure the visions are wrong. The council and villagers see this as the purest way of worshipping the beings that created everything around them; to serve the gods directly is an honor so many of the townspeople surrounding the forbidden village would die for.

Edited by Mako, Aug 23 2010, 03:27 PM.
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