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Boss List; How to beat all the bosses
Topic Started: Dec 3 2006, 11:59 AM (495 Views)
Patrocleas
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The Boss List

The first and easiest boss is the:

Alien Queen

There are a couple things you need to know going into the Boss Battle:
1. The large circular room has a variety of Crates along its walls, offering Nanotech, Bolts and Gadetron ammo. It also has a searing hot pipe system along the perimeter that will cost Ratchet & Clank one Nanotech if they fall in.
2. The Alien Queen has multiple stages and attacks:

Wave One: When the Alien Queen first attacks, quickly equip the Glove of Doom. It is the best weapon to start with, as the Alien Queen is constantly moving toward Ratchet & Clank in an attempt to get in close and slash at them with her teeth. If you can manage to toss out a couple of DoomEggs quickly, you can then concentrate on running away from her mouth, staying one step ahead of her attacks while the Agents of Doom do the work for you.

Wave Two: When she retreats and sends out the Alien Swarmers, quickly equip the suck cannon or Pyrocitor and start sucking/firing away. Constantly move in tight circles while attacking, not letting the Swarmers get in too close to Ratchet & Clank. She will send out two waves of Swarmers before she re-enters the fray. You can use leftover eneimies in the Suck Cannon against the Queen.

Wave Three: Re-equip the Glove of Doom and repeat the process from Wave One. Stay one step ahead of the Queen and don't waste any DoomEggs unneccarily. Two should do the trick. If you do get hurt, make a beeline for the Nanotech along the lair's walls (same goes if you run out of ammunition).

Wave Four: This time she retreats and sends out a duo of Alien Snappers. Stay put and quickly equip the Blaster and go into sniper mode. You should still have plenty of time to target each of the Snappers and shoot them to oblivion before they can get close enough to lunge at Ratchet & Clank.

Wabve Five: The Alien Queen makes her final apperance. Re-equip the Glove of Doom for the finale and let her have it. Two DoomEggs later, she is down for the count, leaving Ratchet & Clank to collect the spoils.

When the Alien Queen is defeated, a door opens on the other side of the lair. The connecting tunnel leads to annother room with a few Alien Swarmers hassling a small scientist. Since they don't seem to be too concerned with Ratchet& Clank, use the Wrench to whack 'em all with one swipe.


Snagglebeast

This huge monster can take out Ratchet & Clank in a matter of seconds if your're not careful. It has a variety of attacks it can and will unleash, making it difficult to target and hit, although it does have a pattern you can learn and take advantage of.

The Snagglebeast has four basic attacks; two long range and two close range

One: The first long range attack is a wave of deadly energy that will obliterate anything in its path. It will send out three consecutive waves and then a final fourth before executing its second long range attack. The energy waves can eaisly be jumped over if time it (jump early, and double jump over each wave as it approaches).

Two: The 'Beast's second long range attack is a laser beam shot from its eyes that will send a stream of molten heat along the path it cuts through the floor. The only way to not lose Nanotech from this attack is to avoid it at all costs. You will have a short second to get away from the path before it ignites.

Three: The 'Beast's first close range attack consists of a series of fireballs shot from its fists. Don't get in close enough for the monster to shoot them at you and they won't be a problem.

Four: The 'Beast's second close range attack consists of a burst of foul breath that will send Ratchet & Clank into a dizzing spin, knocking all of their ammo out of their inventory and spreading it over the pit. There is no defense against this attack and, as soon as it happens, you will have to quickly try and re-collect your ammo while dodging its long range attack.

Battle Strategies:
The only way to really eliminate this monster is to weaken its defenses and then lead it out onto the one of the connecting bridges. The 'Beast's weight will cause the bridge to collaspe, dumping it into the molten lava, seriously damaging it in the process.

One: Stand as far back as possible while still being able to target and shoot the SnaggleBeast with the Blaster. Try and stay in the thrid-person mode while shooting it, as you will be able to shoot and jump over its attacks.

Two: Keep shooting and jumping over the energy waves and avoiding its laser until you've chipped off one sixth of its health meter. You'll know when this has happend as it pulls up a shield around it.

Three: As soon as this happens, the 'Beast will charge at Ratchet & Clank, shooting out fireballs from its fists. This is your cue to start running in the opposite direction and head for any one of the connecting bridges. The beast will follow and cause the bridge to collapse, falling into the molten lava in the process.

Four: Try and stay off the destroyed bridge pieces and out of the lava. If Ratchet & Clank rest on a section too long, it will sink into the lava, harming them in the process.

Five: You can use the temporary reprieve after the 'Beast falls into the lava to grab any ammo you can before it resumes its attacks, then make your way back into shooting range. Repeat the process of shooting it with the Blaster while jumping/avoiding its attacks and then leading it into the remaining bridges two more times, and it will go down for the count.

After defeating the SnaggleBeast make sure when you leave the lair that you do not kill yourself (like I did) when crossing the lava. If you do you wil have to start all over again.


Planet Buster MAXIMUS

This gun battle is fierce. The large ship carrying the Planetbuster is equipped with heavy armor and five machine gun turrets. It's is also protected by a squadron of Heli-Commanders, just to make things tough on you.

The key to bringing down the large ship and destroying its payload is to target and destroy it in pieces. If you aim at each of the five machinegun turrets, your crosshair will turn from green to red, indicating a lock-on. Focus your rockets at each individual turret, chipping away it until it explodes, taking a chunk of the ship with it.

As soon as a group of Heli-Commanders appear, immediatlly turn your attention to them. Constantly fire your turret's rockets, by holding down the circle button, and eliminate the Heli-Commanders before returning back to the ship. While the ship's machineguns will damage your turret, the Heli-Commander's rockets are much more powerful.

Since the turret is not equipped with radar, make sure to sweep the viewing area every so often, as it's possible there might be one or two Heli-Commanders just outside the field of vision.

Eventually you will K.O. the ship and victory will be yours for the taking.


Dogfight in Space

Qwark, backed into the corner by Chairman Drek, is going to pull out all the stops to get rid of Ratchet & Clank. Qwark's Starfighter is equipped with an arsonal of heavy artillery, which includes homing missiles, mines and a tractor beam. Other hazards to watch out for include asteroids and Drek's personal patoon of crack Blargarian Fighters. The Starfighter's weak points are its jets along its backside.

Qwark will attack Ratchet & Clank in waves. The first wave consists of a barrage of homing missles. You should keep the machineguns firing continuously (press and hold the square button), while locking the targeting reticule on the Starfighter's jets

When the targeting reticule changes color from green to red, let one loose.

Make sure to concentrate on shooting down his homing missles while trying to take out the jets, as multiple hits from his missles will cause serious damage to your ship. He will also let loose a handful of mines, which are difficult to shoot down. Try and avoid these if at all possible.

As soon as you have whittled down a chunk of his damage meter, he will turn the ship around and hit Ratchet & Clank with a tractor beam. Hitting the Starfighter anywhere with your machine guns will cause it damage, but he will retaliate with a barrage of missles. They come one at a time in intervals from each side of the Starfighter. Just make sure to aim your ship at each side as the missle is launched.

He will eventually turn his tail and free the two from his grip, while a wave of Blarg Saucers enter the fray. You will have to take them all out before you can go back to attacking Qwark (he trows up a shield around his Starfighter). Try and save your missles for Mr. Big Chin himself, and take out the small fish with the machineguns.

These guys will leave health and ammo Crates in their wake - engage the afterbuners to grab them while avoiding obstacles, such as the large asteroids and the base's sturctures

TIP
There is a hidden area where you can go to restock on missiles and health. Leave the battle and fly to the underside of the base. You will find a hanger bay with four bullseye targets. Hit all four, and the hanger opens up to reveal the stash.

As soon as the Blarg Saucers have been eliminated, Quark will rejoin the battle. Watch out for more mines and missliles, while making sure to lock-on to the remaining jets on the back of his Starfighter and take the pieces out with your missiles.

He will pull out his tractor beam a second time, this time the pattern of the missles is random.

The last wave is more running while attacking with mines and missles. Stay on his tail and take out the few remaining jets to send him in a tailspin.


Ultra-Mechs


After Clank becomes the behemoth that is Giant Clank, move through the walls by punching them and the enimies gaurding them until you get to the area. Break in through to the other side and stand ready to fight.

The arena is sealed behind Giant Clank, forcing him to fight wave after wave of enemies. The Ultra-Mechs are tough opponents and what they lack in power, they make up in numbers. They can also punch with devestating force when fighting in close range, and will shoot out homing missiles from far away. To keep him busy, a whole battalion of Blarg Heli-Commanders wil continuously fly into the arena and pepper Giant Clank with machinegun fire.

Battle Stratagies:

One: Upon first entering the arena, stay back and continuously shoot rapid-fire missiles from Giant Clank's Arms. Keep the circle button held down and pick away at each Ultra-Mech that hovers into the arena, while also shooting the Heli-Commanders out of the sky.
Two: Try and stay in a position where you can see the whole arena. If you move to one end or another, you won't be able to see the Ultra-Mechs who are targeting Giant Clank from off the screen.
Three: Use your punches for when the enemies get in close. Don't try and swipe at an Ultra-Mech or Heli-Commander from too far away, as you will ultimately miss and give them more time to pepper you with fire.
Four: Use the Energy Wave wisely. While it will wipe out anything in its path, it will also leave Clank susceptible for a second while he is preparing to unleash it.


Ultra Supreme Executive Chairman Drek-Mech

This battle promises to be the battle to end all battles. It's Ratchet & Clank against Drek in his most heinous creation. This battle is going to take place in waves and, believe it or not, this is just the precusor.

Wave One:
This wave will be over quick. You just need to knock off a small portion of Drek's damage meter. He will send out a barage of damaging rockets at Giant Clank. Don't bother using your rockets. Instead, move in close and keep busting out Super-Strike combos. They will continually keep him off balance and not let him retaliate. As soon as one seventh of his damage meter has been chipped away, he shoots out a laser which transforms Giant Clank back into his rather small robot form.

Wave Two:
Drek will then pilot his Drek-Mech away from Ratchet & Clank, taking the battle out in the open. There is a Gadgetron Vendor here. Stock up now, and use your PDA during the heat of battle. You should have a good stock of Bolts handy, as you will be needing all the ammo you can get.

The series of platforms across the Swing Shot chasm have been damaged by the Drek-Mech. As soon as Ratchet & Clank swing onto one, it will start to topple and fall, giving them a second or two to jump or run onto the next. Don't panic, and keep moving across them until you can shoot the Swing Shot and grapple onto the second yellow Versa-Target. Be sure to jump off of the last platform, as there is a gap between it and solid ground.

The Drek-Mech will execute two different attacks. The first is a succession of powerful Bombs from his left arm. These Bombs will detonate as soon as they hit the ground and their explosions will spread out in a deadly shock wave. The only way to survive teh Bombs is to jump over their shock waves as they approach. Both double jumping and the Boost Jump work well. Just be ready for another shock wave as soon as you land.

The second attack is a spred of Rockets shot out from the Drek-Mech's chest. These Rockets will have flashing target markers indicating where they are going to hit on the ground. Stay away from these if at all possible. As soon as one appears, you will have about a second to get away from it before the Rocket comes crashing down.
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xSaintKnight
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BlitzNinja
Nice job so far.
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Patrocleas
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thanks
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deathwilldie
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Um... why dont you just put all the bosses at once?
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death Says:
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Patrocleas
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b/c i am restricted to only one hour per day on the computer so I don't have enough time.
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Agent Moose
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reDFlag-like Pwnage!
[ *  *  *  *  *  *  *  *  *  *  *  * ]
Looks like your done with this topic. I don't know why i Didn't Pin it.
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[txt]RAWR[/txt]
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