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Super Smash Brothers: Sonic Showdown; A new Smash Brothers Mod.
Topic Started: Oct 15 2007, 06:07 PM (3,032 Views)
Badx
Member Avatar
Kill it! Dear sweet mother of sin, kill it!
[ *  *  *  *  *  *  *  *  * ]
Dragon
Oct 20 2007, 08:34 PM
Badx
Oct 20 2007, 03:18 PM
Dragon
Oct 20 2007, 05:28 PM
Badx
Oct 20 2007, 11:08 AM
Dragon
Oct 20 2007, 09:24 AM
You could make him use the plane or something, like have it fly through the stage repeatedly giving damage to anyone who stands in the way.

*kick*




Tails should grab a ring then fly around beating the crap out of everyone with it.

*Kick*

At least mine has something to do with him!

*kick*





Wikipedia Tail's Skypatrol!

*kick*

Oh yes, 'cause everyones going to have played and realise that you're referencing that game.

*kick*





If they don't they are no true Sonic fan.
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Dragon
Member Avatar
RosesAreRed VioletsAreBlue IfI'mSchizophrenic ThenIAmToo
[ *  *  *  *  *  *  *  *  * ]
Badx
Oct 20 2007, 04:11 PM
Dragon
Oct 20 2007, 08:34 PM
Badx
Oct 20 2007, 03:18 PM
Dragon
Oct 20 2007, 05:28 PM
Badx
Oct 20 2007, 11:08 AM
Dragon
Oct 20 2007, 09:24 AM
You could make him use the plane or something, like have it fly through the stage repeatedly giving damage to anyone who stands in the way.

*kick*




Tails should grab a ring then fly around beating the crap out of everyone with it.

*Kick*

At least mine has something to do with him!

*kick*





Wikipedia Tail's Skypatrol!

*kick*

Oh yes, 'cause everyones going to have played and realise that you're referencing that game.

*kick*





If they don't they are no true Sonic fan.

*Kick*

There probably aren't many true Sonic fans in the world, and with a game like Tail's Sky Patrol, I doubt there're any who admit it.
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Badx
Member Avatar
Kill it! Dear sweet mother of sin, kill it!
[ *  *  *  *  *  *  *  *  * ]
Dragon
Oct 20 2007, 09:29 PM
Badx
Oct 20 2007, 04:11 PM
Dragon
Oct 20 2007, 08:34 PM
Badx
Oct 20 2007, 03:18 PM
Dragon
Oct 20 2007, 05:28 PM
Badx
Oct 20 2007, 11:08 AM
Dragon
Oct 20 2007, 09:24 AM
You could make him use the plane or something, like have it fly through the stage repeatedly giving damage to anyone who stands in the way.

*kick*




Tails should grab a ring then fly around beating the crap out of everyone with it.

*Kick*

At least mine has something to do with him!

*kick*





Wikipedia Tail's Skypatrol!

*kick*

Oh yes, 'cause everyones going to have played and realise that you're referencing that game.

*kick*





If they don't they are no true Sonic fan.

*Kick*

There probably aren't many true Sonic fans in the world, and with a game like Tail's Sky Patrol, I doubt there're any who admit it.

*kick*






We've all played it, we'll just never admit it.
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Xander
Member Avatar
Halo 3: Recon!
[ *  *  *  *  *  *  *  *  * ]
Badx
Oct 20 2007, 05:22 PM
Dragon
Oct 20 2007, 09:29 PM
Badx
Oct 20 2007, 04:11 PM
Dragon
Oct 20 2007, 08:34 PM
Badx
Oct 20 2007, 03:18 PM
Dragon
Oct 20 2007, 05:28 PM
Badx
Oct 20 2007, 11:08 AM
Dragon
Oct 20 2007, 09:24 AM
You could make him use the plane or something, like have it fly through the stage repeatedly giving damage to anyone who stands in the way.

*kick*




Tails should grab a ring then fly around beating the crap out of everyone with it.

*Kick*

At least mine has something to do with him!

*kick*





Wikipedia Tail's Skypatrol!

*kick*

Oh yes, 'cause everyones going to have played and realise that you're referencing that game.

*kick*





If they don't they are no true Sonic fan.

*Kick*

There probably aren't many true Sonic fans in the world, and with a game like Tail's Sky Patrol, I doubt there're any who admit it.

*kick*






We've all played it, we'll just never admit it.

*poke* I have. I just don't remember how it went. I played it on that Mega Collection, I think. Oh God, now I remember that Sonic game I have for the Game Gear.
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Flame_The_hedgehog
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Super Member
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Less with the quotes and getting off topic, more with ideas and getting on topic.

Right now we have two ideas for tails:
1) He has his flickies that fly around him, quite possibly attacking other users. Upon issuing a command, something like Cream's chao
2) Many robots that fly around in the backround that shoot random players, quite possibly even yourself?

Take a vote.

We have one idea for Shaow that we are going to definately use:
1) A simple chaos blast that attacks everyone in range and sends them flying.
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Dragon
Member Avatar
RosesAreRed VioletsAreBlue IfI'mSchizophrenic ThenIAmToo
[ *  *  *  *  *  *  *  *  * ]
The Shadow one seems more like a special attack than a Smash attack, unless the move is REALLY big.

As for Tils, I think 1) is more close to home for him.
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Riot!
Member Avatar
SonicShadow Legend
[ *  *  *  *  *  *  *  *  * ]
Yeah, I agree with Drag.. number 1 seems to work. Like, remember Sonic 3 for Genesis? When you played it with Sonic and Knuckles, and got Super Tails, he had a bunch of Flickies. (Xander, I know you know what I'm talking about.)
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Flame_The_hedgehog
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Super Member
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Dragon
Oct 21 2007, 03:07 PM
The Shadow one seems more like a special attack than a Smash attack, unless the move is REALLY big.

Shadow's final smash will be planned/programmed to have a big radius.
As for Tails, seems that flickies will be used.

Now lets take into consideration the special movesets for the characters:
Currently the basic idea for all the characters is something similar to that of Sonic being in brawl.
B: Rise up and do a homing attack into another player if you are in range. (Does not apply to Amy, Tails, or Knuckles)
Up+B: Catapults you into the air at a set distance but doesn't spawn a spring. (Already implemented)
Side+B: Puts you into a spindash at whatever speed you're going at. (This does not apply to Amy)
Down+B: Rev's up your spindash so you can go at a faster speed than the Side+B move (This does not apply to Amy)

Right now, standard B move acts as the Down+B special which I'll need to fix eventually because it's not right.

As for now, here are a list of changes I made to the SSBSS code today with a few notes:
Quote:
 
Flame * r2372 /SSBSS109/src/ (7 files): SSBSS109: Agh! I've been trying to think of ways where I could only have one smash ball on the screen at a time but all of my attempts have been unsuccessful. =(

Quote:
 
Flame * r2373 /SSBSS109/src/p_map.c: SSBSS109: f--k, I screwed something up.

Quote:
 
Flame * r2374 /SSBSS109/src/ (d_player.h doomstat.h g_game.c p_saveg.c p_user.c): SSBSS109: smashballexist global variable added. Ugh, something tells me I didn't add it correctly. :/

Quote:
 
Flame * r2375 /SSBSS109/src/ (p_inter.c p_map.c p_mobj.c p_user.c): SSBSS109: Surprisingly this first global variable I added doesn't seem to cause a crash. I thought it would for some reason. Anyway, Only spawn ONE smash ball on screen at a time! D:

Quote:
 
Flame * r2376 /SSBSS109/ (5 files in 2 dirs): SSBSS109: Made Sonic a little faster when moving up/down while super. Also did stuff with the sounds and things relating to the secondary player. More spawning checks for the smash ball.

I had more I wanted to say but I somehow forgot.
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Dragon
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RosesAreRed VioletsAreBlue IfI'mSchizophrenic ThenIAmToo
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Flame_The_hedgehog
Oct 21 2007, 09:28 PM
Now lets take into consideration the special movesets for the characters:
Currently the basic idea for all the characters is something similar to that of Sonic being in brawl.
B: Rise up and do a homing attack into another player if you are in range.
Up+B: Catapults you into the air at a set distance but doesn't spawn a spring. (Already implemented)
Side+B: Puts you into a spindash at whatever speed you're going at. (This does not apply to Amy)
Down+B: Rev's up your spindash so you can go at a faster speed than the Side+B move (This does not apply to Amy)

Does this mean that the Smash move will be the only truly individual move? Or am I just being stupid again?
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Flame_The_hedgehog
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Super Member
[ *  *  *  *  * ]
Dragon
Oct 22 2007, 05:13 AM
Flame_The_hedgehog
Oct 21 2007, 09:28 PM
Now lets take into consideration the special movesets for the characters:
Currently the basic idea for all the characters is something similar to that of Sonic being in brawl.
B: Rise up and do a homing attack into another player if you are in range.
Up+B: Catapults you into the air at a set distance but doesn't spawn a spring. (Already implemented)
Side+B: Puts you into a spindash at whatever speed you're going at. (This does not apply to Amy)
Down+B: Rev's up your spindash so you can go at a faster speed than the Side+B move (This does not apply to Amy)

Does this mean that the Smash move will be the only truly individual move? Or am I just being stupid again?

Yeah, something like that. Either I'm just too lazy to do individual moves for each character, they can't be done, OR I don't have any other good ideas.
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