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Super Smash Brothers: Sonic Showdown; A new Smash Brothers Mod.
Topic Started: Oct 15 2007, 06:07 PM (3,030 Views)
Flame_The_hedgehog
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Flame * r2378 /SSBSS109/src/ (d_main.c p_user.c): SSBSS109: I've been succesful after doing this for two hours: I merged the special attack code all into ONE if statement, what's better is that it works! Yay. It's partially complete, I now have to finish the standard B attack. HOMING!
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Flame_The_hedgehog
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Flame * r2392 /SSBSS109/src/ (p_map.c p_setup.c p_user.c r_things.c): SSBSS109: Got the code homing into other players correctly done. Need to take teamplay into account though. Removed the smash ball from the code homing code because the way I had it before caused a crash. It needs to be added back in somehow... Shuffle, can you help?
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Flame_The_hedgehog
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Flame * r2395 /SSBSS109/src/p_user.c: SSBSS109: Moved some code around, Fixed up homing, took teamplay into account for homing into players.
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Hyper Shadow
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Flame_The_hedgehog
Oct 22 2007, 02:30 PM
If he is added, he will have a final smash of being almost completely invisible like in sonic heroes, for a short while.

Wont that mean that the person using him wont be able to see him too?
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Dragon
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RosesAreRed VioletsAreBlue IfI'mSchizophrenic ThenIAmToo
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Hyper Shadow
Oct 26 2007, 05:22 AM
Flame_The_hedgehog
Oct 22 2007, 02:30 PM
If he is added, he will have a final smash of being almost completely invisible like in sonic heroes, for a short while.

Wont that mean that the person using him wont be able to see him too?

Makes me think of Reptile in Mortal Kombat. You just sorta had to guess where he was whenever you turned him invisible... although when you changed to weapon style his weapon would just be floating in the air. Bit of a give-away. :P
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Riot!
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SonicShadow Legend
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Wow, floating weapons. That's great, xD Yknow, I think I remember that..
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Badx
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Kill it! Dear sweet mother of sin, kill it!
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Dragon
Oct 26 2007, 11:40 AM
Hyper Shadow
Oct 26 2007, 05:22 AM
Flame_The_hedgehog
Oct 22 2007, 02:30 PM
If he is added, he will have a final smash of being almost completely invisible like in sonic heroes, for a short while.

Wont that mean that the person using him wont be able to see him too?

Makes me think of Reptile in Mortal Kombat. You just sorta had to guess where he was whenever you turned him invisible... although when you changed to weapon style his weapon would just be floating in the air. Bit of a give-away. :P

*Kick*



It was Noob, nub.
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Flame_The_hedgehog
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Hyper Shadow
Oct 26 2007, 05:22 AM
Flame_The_hedgehog
Oct 22 2007, 02:30 PM
If he is added, he will have a final smash of being almost completely invisible like in sonic heroes, for a short while.

Wont that mean that the person using him wont be able to see him too?

Does this work for you? This is about as much as I can do with Espio.
Posted Image

You can also make Espio blend in with the sky backround just by jumping in front of it. I bet you guys are already psyched for the release. XD

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Flame * r2397 /SSBSS109/src/ (d_main.c p_mobj.c p_user.c): SSBSS109: Several checks added, modifying any of the wads will now result in an error. Thank you md5sum checks!
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Flame_The_hedgehog
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Flame * r2408 /SSBSS109/src/p_user.c: SSBSS109: Got players so function in a similar fashion to that of Sonic's movements in Brawl as seen from videos.
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Flame_The_hedgehog
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Flame * r2409 /SSBSS/: Deleted original SSBSS source. Mainly because I don't need it anymore. Other reasons include that it's old and outdated, and it wasn't getting updated. Farewell original code!


Quote:
 
Flame * r2410 /SSBSS109/ (5 files in 2 dirs): SSBSS109: Screwed around with a few things. Fixed attacking angles for Sonic (Changed the md5sum along with it), and Fixed how scoring is handled on the intermission screen(?). I also added the beamsword.wpn file to the SVN just in case I loose it somehow.
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