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Super Smash Brothers: Sonic Showdown; A new Smash Brothers Mod.
Topic Started: Oct 15 2007, 06:07 PM (3,028 Views)
Dragon
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RosesAreRed VioletsAreBlue IfI'mSchizophrenic ThenIAmToo
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That level looks beautiful.... and is that a spring I see?
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Flame_The_hedgehog
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Dragon
Oct 29 2007, 01:01 PM
That level looks beautiful.... and is that a spring I see?

Yes, it's a spring, also, thanks for the complements on the level, the level was made by a person that goes under the alias 'Arf'
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b182
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Woof?
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Arf? Like dogs? They go arf arf? The kind of dogs like Paris Hiltons...


Level looks nice... :D

Another Quest: What the numbers on the icon thing for? :D
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Flame_The_hedgehog
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It's the same as this:
Posted Image
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b182
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Woof?
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Oh, makes sense... Didn't think of that..
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Hyper Shadow
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SonicShadow Legend
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You should make other SEGA characters as secret characters. I think NiGHTS would be a cool fighter in this game.
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Flame_The_hedgehog
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I don't know if secret characters would be possible in a game such as this. But lots of hard work has been going into this mod up until now (I'm taking a short break from it). Though, I can gaurentee that this mod will be out before Brawl actually comes out to the US, seeing as I only have to finish up the moveset and Final smashes.
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Hyper Shadow
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SonicShadow Legend
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Aww, thats a shame. Oh well. Looking forward to seeing it though!
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Flame_The_hedgehog
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Quote:
 
Flame * r2429 /SSBSS109/src/ (d_main.c info.c info.h p_map.c p_mobj.c p_user.c): SSBSS109: Fixed up sector lighting and darkening. Started coding Tails' Espio's final smashes. Tails has generic Flickies which I think move well (Untested). Espio's final smash which I know works well, even though it's untested. Added stuff for being able to knock the smash ball out of the player who has the ability to do a final smash. Did a little bit of spacing here and there in d_main.c

Woo! I made good progress today.
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Flame_The_hedgehog
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Quote:
 
alam * r2432 / (175 files in 13 dirs): SRB2109*: resync to r2430 SRB2109
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