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Super Smash Brothers: Sonic Showdown; A new Smash Brothers Mod.
Topic Started: Oct 15 2007, 06:07 PM (3,025 Views)
Flame_The_hedgehog
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Oh haha, I totally forgot about this topic. Anyway, I've been mainly doing debugging and fixing minor things within the code.

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SSBSS109: Got rid of Espio's yellow corona and removed the 'No damage in sector if you are super' jazz, SSB:SS doesn't work like that. Also added and deleted a comment message for myself
Things to fix:
1) After Mario Invincibility song the regular music doesn't come back.
2) Apparently upon death, your character turns silver for some reason.
3) Use objects to indicate the camera limits (Idea: We could use two kinds of objects. The first kind won't let the camera move beyond it on the X axis, the other on the Y. No deaf = Left and bottom bounds, Deaf = Right and top bounds).


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SSBSS109: Kill objects if they are on a sector floor of a deathpit.


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SSBSS109: Done some work with Tails' flickies. For some reason, I've tried working on some form of automatic attacking code for the flickies in p_mobj.c but failed in the process. I'm a little unsure on how to go about doing this.


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SSBSS109: Tails' flickies fixed up although still buggy. For some strange reason, applying ANY movement to the flickies causes them to disappear, I assume this is the doing of A_SparkFollow? But what's strange is that they move up and down with the person who spawned the flickies depending on the distance, what the hell?


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SSBSS109: Moved things around. Made the flickies use 'tracer' and not 'target' for rotating around the person who spawned them/turned super. 'Target' will be used for locking onto different players now. Movement STILL needs to be fixed. I don't know why flickies disappear if any form of movement is applied.


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Alam * r2607 /SSBSS109/src/ (d_clisrv.c p_user.c doomdef.h g_game.c):
Revert "SSBSS109: Cheap modifications done."

This reverts r2171


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Flame * r2608 /SSBSS109/src/ (d_clisrv.c p_user.c):
SSBSS109: No more infinite loop while going into non-2D maps. Apparently the infinite loop was caused by limiting the maximum amount of players and shorter player names. I still do want the limit to the maximum amount of players and the shorter names, but I obviously am doing it incorrectly.
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Flame_The_hedgehog
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Quote:
 
Flame * r2641 /SSBSS109/src/ (d_main.c p_inter.c p_map.c p_setup.c p_user.c r_main.c): SSBSS109: Best update in a while. Screwed around with Sonic's afterimages when jumping from a spindash. Made it so that gameplay shows one screen for everyone in 2D maps/levels and shows two screens for non-2D maps/levels. We're getting closer to the release date of this thing. :o


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Flame * r2643 /SSBSS109/src/ (info.c p_mobj.c p_user.c): SSBSS109: Tails' flickies work correctly now but apparently they don't disappear upon the powering down of the player who spawned the flickies.
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Flame_The_hedgehog
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Flame * r2714 / (SRB2109FLAME/ SSBSS109/): SSBSS109: Directory changed to SRB2109FLAME, it's becoming MY mess of projects now.

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Flame * r2716 /SRB2109FLAME/ (23 files in 3 dirs): SRB2109FLAME: Basic merge of files from SRB2109BOMB. TODO: Cleanup the merge of SRB2109BOMB.


For those whom don't know; SRB2109BOMB, also known as Super Bomberman Blast 2 was an alternate project of mine that I didn't work on in such a long time.

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Flame * r2719 /SRB2109FLAME/src/ (35 files in 2 dirs): SRB2109FLAME: Fixed up merge of SRB2109BOMB. Might need to double check.

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Flame * r2720 /SRB2109FLAME/src/ (d_netcmd.c d_netcmd.h g_game.c hu_stuff.c): SRB2109FLAME: Miscellaneous additions of mine.
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_Ck
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still working on this flame?
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