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Call Of Duty: World at War
Topic Started: Jun 25 2008, 02:31 PM (578 Views)
Spøkelse
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Paramore owns you all.
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Quote:
 
SANTA MONICA, Calif., Jun 23, 2008 (BUSINESS WIRE) ----Leave your packs and bring extra ammo, Activision, Inc. (Nasdaq:ATVI) (http://www.activision.com/) and Treyarch, announced today that they will be taking Call of Duty players deep into the South Pacific and European theaters this fall for Call of Duty: World at War(tm), a gritty fight that will pit players against enemies that know no surrender and show no mercy. Utilizing the Call of Duty 4(r): Modern Warfare engine, Call of Duty: World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players will employ new features like cooperative gameplay, and weapons such as the flamethrower in the most chaotic and cinematically intense experience to date.

"With Call of Duty: World at War, we're re-defining what it means to play a WWII game," said Mark Lamia, Studio Head for Treyarch. "We're excited to give players a host of new enemies that employ entirely new tactics, as well as new, groundbreaking tools - like co-op and the flamethrower - to succeed in the epic fight."

Call of Duty: World at War introduces co-operative play, bringing fresh meaning to the "No One Fights Alone" mantra with up to four-players online for Xbox 360, PS3 and PC, or two-player local split-screen on consoles. Nintendo Wii will also support a unique co-op mode for two players. For the first time ever players will experience harrowing single-player missions together for greater camaraderie and tactical execution. The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points, adding continuous re-playability and team-based gameplay. Whether playing competitively or cooperatively - if players are online with Call of Duty: World at War - they will always gain experience points. Based on a player's experience rank and rank of the player's friends, Call of Duty: World at War will scale dynamically to provide a deeper level of challenge.

Call of Duty: World at War is in development for the Xbox 360(r) video game and entertainment system from Microsoft, PLAYSTATION(r)3 computer entertainment system, Nintendo(r) Wii(tm) and Games for Windows(r). The title is scheduled for release this fall and has not yet been rated by the ESRB.


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Xander
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Halo 3: Recon!
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Not more WWII. Can we move on to something else? Anything, please. At least CoD4 was Modern Warfare.
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Riot!
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SonicShadow Legend
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The WWII thing is getting repetitive, but seriously, this game looks like it's going to rock. I mean, flamethrower? Niiiiiiiiiice. And I love the co-op.. great feature. Though I gotta say, I'm surprized it took them this long to get it in there...
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Xander
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Halo 3: Recon!
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Flamethrowers sounded cool in Halo too, but it didn't work too well in-game.
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Riot!
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SonicShadow Legend
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Hopefully they perfect it in COD5. Wow that's so weird to type..
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Shinigami
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WWII may be getting old, but it looks like they added enough stuff to make it worth it.
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Spøkelse
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Paramore owns you all.
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I agree. I love the Co-op soooo much!
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Riot!
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SonicShadow Legend
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Co-op is! Look at MOH Rising Sun's co-op, that's awesome. With this Call of Duty, it'll so rock!
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Sam
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This game is alright. There are some strange moments in the online play when your enemy respawns right in your face. But then again, knifing them at that moment is so rewarding :D

I'm still leaning towards COD4 though.
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Spøkelse
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Paramore owns you all.
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Gravedig!

I heard this game was very average. But its on PS2 so I'm getting it!
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