Issue 28 ~ February 3, 2012
Luna: A Fake Clan?
A Pure and Honest Cranky Raven
The status of the Luna Clan has been called into. Recent events have clearly highlighted the Clan's often temperamental behavior, as a potential new member was first received warmly. However, some Lunarians instantly began to reject them once another clan was briefly considered. Others remained receptive long enough to greet their new clan mate when the choice was finally made in Luna's favor. As is traditional, he was promptly dismembered. He became an official member of the Clan after making a full recovery. Nonetheless, some Lunarians still appear to reject him.The Luna Clan has been referred to as "tsundere" for its ability to quickly alternate between aggression and affection. However, the Jupiter Clan member Jackal is widely known as the "Temple Tsundere" for perfectly exemplifying the same behavior. As a result, a particular quirk that defines the Luna Clan as a whole is most strongly represented by a member of an entirely different clan.
Some scholars say this suggests that the Luna Clan is not a proper clan at all. It is instead a sort of twisted offshoot of the Jupiter Clan, and would be more properly categorized as a division under Jackal's command. Others question the validity of their reasoning. They assert that the argument is dubious at best, and some have stated it is "patently absurd. Complete rubbish, obviously." Objective analysts agree that both sides are delicious.
Clan officials could not be reached for comments.
The Trinity Tribe
New Tribe Aims to Change Temple and World
The newest tribe on the Temple of Kraden has a more serious aim than past tribes. Instead of focusing on silliness or celebrating fannishness of one kind or another, the Trinity Tribe exhorts its members to do their part to change the world one person at a time.
The brainchild of Saturos and Dracobolt, the Trinity Tribe is centered around the individual's ability to change the world in small and sometimes not-so-small ways. The Trinity Tribe's name comes from the three "pillars" which are its founding beliefs. Those pillars are unconditional kindness and respect, acts (of kindness and selflessness), and charity. Tribe members, called Trinitarians, do not have to commit to all three pillars if it is beyond their means to do so, but every member is encouraged to push their personal boundaries and do their utmost to improve the world.
Tribe co-founder Saturos is hopeful about the future of the Trinity Tribe and its role in the Temple:
"I see a lot of potential for some... aggressive expansion. Well not exactly, but I do hope that it can become an active part both in people's lives and on the Temple; active in the sense of spurring them to a change that might not otherwise take place. This applies for myself as well. There are so many conflicts that simply take place because of misunderstanding. No one is truly a bad person...
They have simply been pushed in that direction, or hold misbeliefs about the world and cannot believe that it could be different. I think each of us, in our own small ways, can change people's perception and show them that altruism and kindness is possible, that it's simply a matter of choice. I want people to not accept the status quo, to be suffocated by inertia...
So what I hope for the Trinity Tribe is not only a matter of increasing degrees of engagement, but quanity as well. I want more and more people to realize that they can change the worlds around them."
We at the Temple News hope so too, Saturos, we hope so too.
Repercussions of Repression: Phallic Imagery and the Oedipus Complex in a Fanfic
A Freudian Psychoanalytical Interpretation of Peter Chimaera's Masterpiece by Saturos
"Doom: Repercussions of Evil" is an internet sensation, but the question of why it is so popular is rarely addressed. This text operates on the unconscious human drives and addressing the primary conflicts of the psyche; psychoanalytic theory plumbs the uncharted depths of human experience and unfurls the secrets of this work. The fundamental drive of the piece is the Oedipal conflict between John's desire to return to a womb-like state and his father's opposition.
The text establishes a womb-like feel of safety and coherence in the initial sentence, as "John Stalvern waited" ("Evil"), but this is subverted by the orgasmic fluctuations of the "lights above him" which "sparked out of the air" ("Evil"). John's subconscious typifies his sexual desires as "demons," as they are something that he "didn't see" but "had expected [...] for years" ("Evil"). The terror of his coming sexuality drives John into the sanctity of childhood, where his problems are rooted. Wish fulfillment is John's primary defence mechanism, as he "[watches] the spaceships," which are typically phallic-shaped and are enclosed as a womb: he tells his father "I want to be on the ships daddy" ("Evil"). This ignites the Oedipal conflict, wherein John's desire for his mother comes in direct conflict with his father's place: his father is now viewed as a rival and the aggression between them rises. His father attempts to prevent John's formation by saying "No! You will BE KILL BY DEMONS" ("Evil"): having already established demons as John's subconscious symbol for his sexuality, his father urges John to repress his tendencies so as to possess the mother for himself. John "believed him" once, but as "he got oldered [sic] he stopped," representing his conquering of the father in the Oedipus complex ("Evil").
John is told by the hegemonic father-figure "Cernel Joson," who consistently ignored his warnings: Joson acts as a projection of John's anger towards his father, and urges him to confront his sexual urges in fighting "the demons" ("Evil"). John takes up his phallic "palsma rifle and blew up the wall" ("Evil"): two complex patterns of signification are happening here. One, the misprision of plasma for "palsma" brings the word in alignment with "palm," representing John's ability to pleasure himself instead of having to rely on a feminine other; this critical act of independence reacts the ejaculatory phase as he explodes "the wall" separating him and his sexuality" ("Evil").
On the cusp of defeating his sexuality, the id or pleasure drive reacts through the fear of death, and "will shoot at him" ("Evil"); the "rocket missiles" of the cyberdemon are a symbolic representation of the female breasts, as well as phallic rivalry. This entwined signifier causes John to only "[try] to blew him up," but "the ceiling [falls]": "they were trapped and not able to kill" ("Evil"). The recurrence of feeling trapped in a cloistered space leads to a false impression of the womb, which lulls John into a false sense of security that his sexuality has been defeated: realizing this, he cries "No! I must kill the demons" ("Evil"). The ominous father-figure, speaking without name as if from his own subconscious, informs him that "No, John. You are the demons" ("Evil"): it is too late, and John has succumbed to his sexuality. Having failed to undo the errors of childhood and return to a pre-natal state of innocence, John becomes a "zombie," one of the countless humans in society controlled by aggression and their desire for sex. Thus is the popular success of "Doom: Repercussions of Evil" explained: it is an allegory for the fundamental coming-of-age that every individual undergoes, the tension between parent-and-child stemming from a forbidden desire to undo the fall into sexuality, and the assertion of the id's control over the ego and superego. This masterpiece is keenly relevant and inexpressibly contemporary, speaking to the fundamental concerns and repressed desires of a hyper-sexualized society.
Angel of Music
A Temple News Exclusive Look at Sundancer's Newest Cover
Sundancer was gracious enough to give the News a scoop by letting us feature the draft of her newest song cover. Although she admitted to us that she felt it was a bit messy, this editor was extremely impressed by the talent and quality of the recording. As a Phantom fan, this editor has high standards, and those standards were met. We'd like to thank Sundancer once again, and we look forward to hearing more!
Belinsk Arts Festival 2012
As everyone knows (and if you donít know, you donít exist, so how are you reading this? Go away) that the Temple has many members who are artistically inclined. Indeed, many of us who dabble in the different fields of art from time to time are quite talented. We sing! We paint and draw! We write! We make incredible poetry (I do anyway)! So many of us are creators that we ought to showcase our creations somehow.
Enter the Belinsk Festival 2012. After a good run last year, Sundancerís brainchild has returned for seconds. It will, as it did before, include everything, from contests anyone can participate in, to panels where artists will talk about their art, to live music and readings. This time around, new contests will be held, along with many recurrent ones, and the BelinskÖ staff? sex slaves? are keen on hearing any contest ideas you may have. Read more about the current iteration of the festival in this topic.
The Belinsk Festival is an excellent way to finally buckle down and write, draw, compose, or otherwise work on whatever ideas have been nesting in your head, offering impetus in the form of prizes. Got an idea for the worst Golden Sun fanfic that has ever terrified your mortal ken, but lack the motivation? Is there a Comedy Gold quote youíve read thatís made you think ďthis could be a great drawing, hmmĒ, but been too lazy to try? Do Temple Crack Pairings amuse you endlessly, but youíve never really committed to them? Why not enter a contest and use it to kick your apathy so hard in the butt that its bottom pops out of its mouth?
Keep an eye on the Announcements Forum for news about Belinsk, as well as its specific contests. Who knows? You might even win something! Unless I win it first.
ToK Racing: Behind the Scenes!
Kiki interviews Phoenix
Kiki: *The scene: A well-lit, conference-meeting-type room at the Temple News Headquarters. Kiki walks into the room with a notepad and a pencil behind one ear, sits down at the table* Good morning, Nix! Well, actually, it's night in my timezone. But it might be morning by the time you read this! But then it would be afternoon for you... so should I say "good afternoon?" Uh...
So! ToK Racing! Your latest action-packed Temple project, and a total revamp of a previous one! Now, in this project, you basically design what a racing video game would be like if it were Temple-oriented. You make Kradenette characters, and Templeverse-themed racetracks. These profiles for these are quite detailed, full of quotes and descriptions for the characters, while the racetracks are explained step-by-step, as if the reader was actually travelling through it. Tell me, where do you find inspiration to put so much color into each aspect of the project?
Nix: *Peo waves a little smart car figurine around with Simple in it*
I think it all comes down to what I personally consider Temple Projects to be. I always approach mine with the mindset that I'm not just making an imaginative idea with a cool concept behind it, but that I'm actually making a celebration of Temple History. For example, it's like Smash Bros. On the outside, you have a party fighter with Nintendo characters. On the inside, it's actually celebrating the history of Nintendo with a lot of shout outs and nods to their IPs and games. So I get motivated to do the same thing, right down to small details such as memetic lines like "MY RAGE WAS TOO BIG!" being referenced. Being a Nintendo fanboy, Smash Bros makes me feel all nostalgic and happy inside when I play it; it's such an awesome feeling and something I want to re-create with Temple Projects, all the members being such big fans of Temple and it's memes, personas, those sorts of things. So there's a lot of nods in dialogue, tracks, that kind of thing, and that helps to make it more than just a racing game. Kind of like 'We have a racing game concept; what would one be like if it was Temple inspired?'.
Kiki: *nods* I see. So it's kind of a tribute to the community! That's really heartwarming.
*takes pencil and begins jotting notes, but gradually the notes turn into swirly doodles. Talks while doodling* So with all these detailed characters, it's not going too far to say there are certain fan-favorites. Simple seems to be one of those! *gestures towards the little car toy.* I'm quite partial to my own character, naturally. Would you say you have a favorite, for any reason?
Nix: I'm glad you like yourself! Simple was someone who got a lot of attention in my previous project, Vs. *mimes several jabs with hands* So I always knew he was going to be someone I had to include from the get-go, and I felt I managed to improve on him, which was a nice accomplishment. *pauses* There is one racer I really like but haven't got around to confirming yet. They're rather unique for a Racing game though, and their style is really "What?! How on earth does that work in a Racing game?!" But I managed to make it work despite a few redrafts and I think people will be both surprised and wowed by that character. But I can't tell you who it is yet! Who knows; maybe they'll have been shown off by the time you publish this! That said, so far I really like Simple, Boyd and Reimu. They were really fun characters to fit into the concept, but then lots of members are!
Kiki: *wastes several minutes trying to guess the mystery new character*
So it's not Grim Reapist, then? Darn, missed opportunities there... Well, I know people are going to be eager to see what it is! And I will be pestering you to tell me! Constantly! But now, we have to continue with the interview...
So, moving on to your courses. You've incorporated Temple traditions like Kradenmas, referenced the Golden Sun world with your city track, and even dedicated a track to another Kradenette's project with the Venusian Jungle course. There's obviously a lot of room for creativity with the racetracks. Could you tell me what direction you want to take with future courses?
Nix: I'd be happy to! The tracks are a big part in referencing Temple History. Each Clan has their own track, and I also plan to give some Tribes their own tracks. There's also some original locations that, while new, have some neat concepts and familar ideas and fit right into the verse. It'd be nice to see some of them, like the Vale track, maybe appear in future RPs! Okay, now I sound like a beggar. =P And of course, RP themselves get references. One track has quite a decent amount of RP characters in it...though they don't appear in the way you'd expect. Basically, I want to keep exploring Temple lore, see what works Track-wise and hope I can use it's potential to the fullest. I'd also like tracks based on other Temple projects like in Vs...but so far, I've only had one offer. It'd be nice to have more! Though they do take a lot of work to make, collecting the music and everything.
Kiki: Having tracks based on even more Temple projects would be a great opportunity for collaboration, and for other people to get their project out there!
*shuffles papers, for no reason, just trying to look conclusive* Well, Nix, thank you for taking the time to share with the readers! I'm sure even more people will check out ToK Racing, now that they know how much detail is in it. Who knows, some people might not even realize that THEY get a cameo in a track, or that they might be unveiled sometime in the future!
Do you have any final thoughts about the project that you'd like to share?
Nix: Only that I'll keep working hard on each update and that I hope everyone continues to enjoy the characters, the tracks, the Summon moves, and so much more! I look forward to the comments on each update I reveal!
Character Design for the Non-Artist
A Guide by Reita
So you have your new Original Character, and you have a personality and a history. You have their name, age, height, weight, favorites, likes, dislikes, everything including the kitchen sink, but you have no idea where to start when it comes to making them a vague appearance. That happens, doesn't it?
That's what I'm writing this for: Some help on getting started, getting your character an appearance that isn't generic, and generally just a clearer appearance in your mind. As I spend an ungodly amount of time on character designs, this will attempt to give some pointers to making character outfits and designs, even without being an artist.
These are some things to take into consideration, of course, as with everything that requires practice or improvement. This time around, I'll just be writing about five tips for beginning the process and working things out in your mind, and if it helps people out, I'll think about writing some more next time around.
Unless you are an artist, you probably shouldn't go into tiny details: Writing out how the details work tends to get incredibly difficult the further you go in your description.
In addition, writing fiction with big descriptions makes you feel as if you got the clear picture out of your head and into your writing, but some readers like to fill in the blanks, too. Obviously, it's impossible to please both those who like detail and those who like to imagine things themselves, but there is a balance you can strike.
When you have a pattern or design in mind and do want that to be extremely clear, you could write a detailed description... or, you could simply try drawing it. Even if you've never drawn anything in your life, a picture is worth a thousand words, and let's face it: Reading a thousand words takes a lot longer than looking at a picture.
Obviously, you can't memorize a design right away, but it's a lot easier to have "visual aids" when you must get the detail across. Examples would be when the character has a very specific feature that is either important to you or to the character's design. It doesn't have to be an amazing art piece, no, this is not an article aimed at artists. This is also an entirely optional step, and only helps if you do have a very clear image in your mind.
Don't worry about details as much with RP characters. The nature of RPs usually requires less imagination on others' behalf in order to enjoy the story (they are writing with their own character as well) and as a result, characters in RPs don't necessarily need to identify with any reader. Usually, no one (besides possibly you) is going to live through their character.
And then there's the times when you don't have any idea for details, even the basic ones, which leads me to the next tip - Now that this has been discussed, you can actually get started with the design.
You've played videogames, you've watched TV shows and/or anime, maybe you've even seen some clothes in the mall (or department store) that you really liked the look of. Then you should pull up a picture of them, and then pull up some other designs you also like that vaguely fit the character you're making a design for. Try to mix and match as much as you can, taking bits and pieces from all the outfits and try and visualize it as best you can. If you don't want to look at other designs in their entirety, and would rather come up with things on your own, then go to a store, a shop, a boutique, whatever sells clothes. Bring a camera, or an iPhone/iPod with a camera. Take pictures of things you like. Even if it's a girls' clothing store, tell them you're shopping for a sister/girlfriend/friend and want to make sure they like it before you buy it. (Note: Some business owners don't really like pictures taken in their stores.. If you get told to stop wherever you are, then stop; Don't get yourself in trouble just to make a character.)
Alternatively, you can shop online. There's not as much selection online from when I look up things, but if you're thinking of a vague style that isn't particularly popular, then look up that style if you know the name. If not, see if you can find a name or a famous face attached to the style in question. Once you find a name, then you can look up the style and find online shops that sell things like that. For clothing patterns and the like, go to Google - you know how - and image search "pattern textures"; This produces a lot of stock images you can use for inspiration.
Creative Uncut - Lots and lots of concept and promotional art for JRPGs.
AnimeGalleries - Not sure how up to date this is, but it was my favorite place to go to for screenshots as a kid.
Zerochan - Fanart as well as official art for ALL the series... es.
Failing those, just finding a game's site might help. DeviantArt does have plenty of fanart, as well, which is even easier to find than ever with the recently-implemented group system.
3) Avatar creators, dollmakers and dress-up games
If you aren't a very visual person, this is probably the easiest way to go. You'll probably need some idea of what kind of clothes you want first, though, since there aren't too many expansive avatar creators out there (The first two links in this section come to mind when I think 'expansive'), and dress-up games mostly center around a certain style.
If you're making a princess, look up a princess dress-up game. If you're making a punk-styled character, look up a punk dress-up game. There's almost always going to be some kind of dollmaker for any style you can think of. Even if you have to find a less-than-professional one on DeviantArt, if the clothing is enough for a basic idea, it should do the trick.
There's also dress-up games for certain popular characters or animes, so if you want a style like an anime you've seen, then search for a dress-up game of it. I can't guarantee there is one for every anime out there, but most anime genres have at least one of these kinds of games, and here are some random links to help you start:
Tektek Dream Avatar - Gaia Online's avatar simulator. (Tip: Look in the Item sections for "Hair" and "Face" for more interesting/less derpy hair/face styles.)
ELouai - Lots and lots of different dollmakers. Lots.
Dressupgames.com - I think this one's more oriented to girls, but it's great if you're designing a pretty girl.
Superhero generator - A comic book style creator.
Scott Pilgrim avatar creator - You probably know enough about this already.
4) Color schemes
Again, if you aren't a visual person, obtaining a color scheme for your character might be hard, but there are resources for this, too. If you search for "color scheme help" then you will probably find something to help. Being a Tumblr user, there are nice blogs I know of with plenty of suggestions with visual representations to help; an obvious one to use would be Colorschemes.tumblr.com or color-pallets.tumblr.com.
If you don't like Tumblr at all, however, "color scheme resources" or something similar in a Google search will get you places you'll want to go to, as well; If you just want to search for schemes with a certain color, do that too. "Blue colorscheme" or just any about any adjective will work. Don't quote me on that, because online graphics designers just loooove to make their themes all fancy and special with cool names and all that.
There is also a magical tool called "Color Scheme Designer" that can give you wonderful ideas on what works nicely with what. It's also a bit of a time waster.
5) Edge away from your habits
We all have them: Our quirky habits that seep subconsciously into every character we make. I personally love miniskirts and thigh high socks so much that most, if not all of the characters I make, wear them, but after working with longer dresses in my designs, I've come to love drawing them, too. It's okay to shy away from a certain archetype's style - Not every tomboy, goth, or princess is the exact same, after all. If you're ever in doubt about how a certain character type should vary their outfit and do think a stereotypical outfit is the best path, try and find characters from any series you like that fit the type. Fashion models and celebrities work for this, too.
Lastly, don't forget that people do tend to judge books by their covers. An appearance for one character should influence another character's opinion of them -- hence why it's pretty important to have some idea of what your character looks like. In RPs where you have an entire character sheet and no drawn picture, you don't have to worry as much about that, but in general, keep in mind that appearance does matter to some extent.
Now go make all your OCs clearer appearances! And let me know how it goes, too.
Blind willow, sleeping woman
a denial of sun.
a magnet for particles of moments gone.
folds of ground
'round a geyser of memory.
Erupting in clouds if fabric is touched.
(It lies still.)
She must be cold.
The air is heavy with pollen.
It coats her like a skin-tight sheet.
It swirls in faint currents of breath,
above her lips.
Temple of Kraden Crossword
5. Furniture (11)
6. And then Satty, being Satty, said (7)
9. Delfeir's waifu (6, 7)
13. Resident Mecha nerd (7)
14. Orange (9)
16. An area you punch to establish dominance (5)
19. _______, THE DESTROYER (7)
1. The act of sexual procreation between a man and a woman; the man's penis is inserted into the woman's vagina and excited until orgasm and ejaculation occur. (11)
2. Innuendo (9)
3. Most OP weapon in Golden Sun (5, 5)
4. An action expressing rage, often associated with simplechild (9)
7. Pussies like _______. (6)
8. Please discipline me, Master (4, 5)
10. Derogatory term used by the King of Heroes (7)
11. TO THE _______! (8)
12. Sparkling Magical Princess ______-Chan! (5)
15. Type of appendage used to violate members and Japanese schoolgirls (8)
17. The correct response to a VaŤscent post (4)
18. Temple tsundere (6)