| Viewing Single Post From: We Race Karts by Brandon Swift | |
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| Eansis | Oct 24 2007, 04:00 PM |
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Way Cool
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I commend you for posting a demo. However, the game was very laggy with all special fx at minimal and the wall collisions weren't smooth. Since your in college, I suggest studying trigonometry to find out how to apply smooth wall response based on normal vectors. Or you could ask the U3d community for an example in the Tutorials section. I am a bit busy with my level designer, plus I have not yet successfully acquired a collision normal, so I don't think I should be the one you should ask for normal-vector detection response assistance. |
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Do you want TONS of free games? Gameboy, Gba, N64 and even sega genesis games, including mods for games and obscure games in your browser for free? This is not an advertisement. Vizzed has all of this, AND MORE (including a FREE retro toons room!) Oh, and here is how you can go to it: http://www.vizzed.com/vizzedboard/retro/ Again, this is completely free, so enjoy your stay. | |
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| We Race Karts by Brandon Swift · Works in progress and finished projects | |




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9:02 AM Sep 10