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Eansis
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Way Cool
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I commend you for posting a demo. However, the game was very laggy with all special fx at minimal and the wall collisions weren't smooth. Since your in college, I suggest studying trigonometry to find out how to apply smooth wall response based on normal vectors. Or you could ask the U3d community for an example in the Tutorials section. I am a bit busy with my level designer, plus I have not yet successfully acquired a collision normal, so I don't think I should be the one you should ask for normal-vector detection response assistance.
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We Race Karts by Brandon Swift · Works in progress and finished projects