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| Third Person example question | |
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| Tweet Topic Started: Jun 18 2006, 10:07 PM (370 Views) | |
| D | Jun 18 2006, 10:07 PM Post #1 |
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i have replaced the roomm model with a terrain... and i was wondering ... how can i make it so my character can walk up taller slopes... like it can go up hills very small ones fine.. but it cannot go up a little taller ones. and when u jump onto them u slide backward like the hilll is slippery like ice or whatever
how do i fix:( so the character doesnt slide or whatever or what not...To help refer to the 3rd person example under the Character object under step event im guessing... because that is where its collision control is with the floor.. idk just let me know!! THaNKu!
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| Oblivion | Jun 19 2006, 12:22 AM Post #2 |
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you could compare the z of the character with the z of the hill a few steps ahead, and if the difference is too great, then stop chracter moving, dont know bout ice problem tho |
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| D | Jun 19 2006, 03:37 AM Post #3 |
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Like how can i compare it? Code? what how? lol wha wha?? look @ the 3rd person example... yah .... idk what do i change to make it less sensative to what i can walk over? |
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| Despellanion | Jun 19 2006, 10:51 AM Post #4 |
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Forum God
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this:
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| "D" | Jun 20 2006, 07:52 PM Post #5 |
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thats freaking tricky.. i cant get it walking good now.. but iput it back to normal.. and it works okay.. but wtf?! lol |
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| Despellanion | Jun 22 2006, 08:17 PM Post #6 |
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Forum God
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You have to change those constants so it fits to your model.
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how do i fix:( so the character doesnt slide or whatever or what not...




![]](http://z1.ifrm.com/static/1/pip_r.png)

10:34 AM Jul 11