| We hope you enjoy your visit. You're currently viewing the Ultimate 3D Community as a guest. This means that you can only read posts, but can not create posts or topics by yourself. To be able to post you need to register. Then you can participate in the community active and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you are already a member please log in to your account to access all of our features: |
| Some questions about U3D; ??? | |
|---|---|
| Tweet Topic Started: Jul 11 2006, 05:20 PM (562 Views) | |
| Evolver | Jul 11 2006, 05:20 PM Post #1 |
|
Advanced Member
![]() ![]() ![]() ![]() ![]()
|
1. None U3D question : what is and what for is this "bitwise operator" (&& || == etc). 2. Why are models in U3D limited to 300 models and other objects(when it exceeds this number comes error : "unexpected error has occured"). 3. When objects are in large scale appears graphical errors (zig zag edges, half invisible objects etc), will it be fixed in 2.0? |
![]() |
|
| sherif | Jul 11 2006, 05:32 PM Post #2 |
|
Advanced Member
![]() ![]() ![]() ![]() ![]()
|
3. this is because U3d uses 16 bit z buffering 2.0 will use 32bit z buffering
|
| admin of anivit.sk (canina) | |
![]() |
|
| Despellanion | Jul 11 2006, 05:33 PM Post #3 |
|
Forum God
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
&& (and) || (or) == EDIT: Ops mixed the together, it should be the same as = The rest you have to ask Dr.Best. |
![]() |
|
| Dr. Best | Jul 11 2006, 06:11 PM Post #4 |
|
Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
1: == is the same as = if it's used in an if statement. It's just a habit of me to use always == because if = would be used in an if statement in C++ that would mean something that differs fatally from ==. What Despellanion said about && and || was correct. Usually these operators are used in if statements. If you replace && by the word and and || by the word or you should get the meaning. For example this code
would mean the following: If value1 is bigger than value2 or value 2 is bigger than value3 and value1 is smaller than value4 and value2 is smaller than value, do something. 2: The 300 is a limitation of U3D 1.31. In U3D 2.0 this limit will be much higher. It shouldn't cause problems then anymore. |
![]() |
|
| Xeniczone | Jul 11 2006, 09:10 PM Post #5 |
|
Elite Member
![]() ![]() ![]() ![]() ![]() ![]()
|
This is because of the polygon limit if it is so far away from the main character or camera it will not draw. This can be changed by editing the value "view" in the create event. |
Comcast sucks!
| |
![]() |
|
| Dr. Best | Jul 11 2006, 09:25 PM Post #6 |
|
Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
@ Xencizone Uhm... I don't really get what you mean, but sherif's answer on point three was correct. |
![]() |
|
| Xeniczone | Jul 11 2006, 11:42 PM Post #7 |
|
Elite Member
![]() ![]() ![]() ![]() ![]() ![]()
|
@Dr. Best Under create there is a varible "view". Right... In your demo this is set to 90. If you make the number larger the farther you can see. |
Comcast sucks!
| |
![]() |
|
| Despellanion | Jul 12 2006, 01:36 AM Post #8 |
|
Forum God
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Aren't you mixing things up now?
|
![]() |
|
| Xeniczone | Jul 12 2006, 02:12 AM Post #9 |
|
Elite Member
![]() ![]() ![]() ![]() ![]() ![]()
|
Umm... I'm confused because your confused on my statement that started with Dr Best confused, then me being confused because he is confused. Hope that clears it up. I'm talking about when large models don't fully show up. EDIT: Dang it guys I'm sorry I ment the "Range Varible" The larger that number is the farther you can see. |
Comcast sucks!
| |
![]() |
|
| « Previous Topic · Questions about Ultimate 3D · Next Topic » |





![]](http://z1.ifrm.com/static/1/pip_r.png)



2.0 will use 32bit z buffering


10:34 AM Jul 11