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Texture property
Topic Started: Jul 20 2006, 02:06 PM (187 Views)
Tarrane
Unregistered

I don't understand the texture command in Ultimate3D.
In U3D example, objects have for example
texture = 10;
what does the 10 stand for
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Dr. Best
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Have a look at the create event of the control object. There's a piece of code containing many calls to LoadTexture. This function loads a texture from a given file and uses the given index (e.g. 10) to manage it.
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Tarrane
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Thank you, i'll have a look.
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