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| Tweet Topic Started: Jul 20 2006, 02:06 PM (187 Views) | |
| Tarrane | Jul 20 2006, 02:06 PM Post #1 |
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I don't understand the texture command in Ultimate3D. In U3D example, objects have for example texture = 10; what does the 10 stand for |
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| Dr. Best | Jul 20 2006, 05:40 PM Post #2 |
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Have a look at the create event of the control object. There's a piece of code containing many calls to LoadTexture. This function loads a texture from a given file and uses the given index (e.g. 10) to manage it. |
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| Tarrane | Jul 20 2006, 11:08 PM Post #3 |
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Thank you, i'll have a look. |
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