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| proble with polygons; they are invisible | |
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| Tweet Topic Started: Jul 27 2006, 11:54 AM (269 Views) | |
| real_dead_one | Jul 27 2006, 11:54 AM Post #1 |
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Hi. I imported a model to my game (3ds), and some polygons werent drawn. does anybody know what do I have to do?? ps: sorry my english, I am from czech. hope that someone understand my prob. this is render from cinema and this is the same model in game.
pleaze. somebody help me
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| Despellanion | Jul 27 2006, 01:26 PM Post #2 |
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Forum God
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My suggestion: don't use Cinema. It's no good. I have no idea what's causing your problem. Sorry. |
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| Guest | Jul 27 2006, 01:43 PM Post #3 |
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thanx anyway. maybe I have to try another program than cinema. but the learning away |
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| Dr. Best | Jul 27 2006, 02:32 PM Post #4 |
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Administrator
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I guess the problem is caused by the back face culling. Only one side of each triangle gets drawn. This increases the performance strongly. But seemingly Cinema4D is unable to orientate it's triangles properly. I have no idea how to change that .
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| real_dead_one | Jul 27 2006, 03:09 PM Post #5 |
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I'll try anim8or. |
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| real_dead_one | Jul 27 2006, 04:32 PM Post #6 |
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the anim8or worx. I am so happy cinema is good for movies but not for game graphic.
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| real_dead_one | Jul 28 2006, 03:23 PM Post #7 |
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Now I know where the problem was. some normals were fliped. Its simple, just select the blue normals, right click and choose "reverse normals". If they are red its a good sign So I can (and everybody can) do models in cinema 4D
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| Evolver | Jul 30 2006, 06:24 PM Post #8 |
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It's probably a normals issue. Select object in object mode and try Modify > Unify Normals. You can enable normals from the display menu to see directions of the normals. |
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| real_dead_one | Jul 30 2006, 10:01 PM Post #9 |
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thanx . this will be very usefull
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this is render from cinema
and this is the same model in game.




![]](http://z1.ifrm.com/static/1/pip_r.png)

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10:34 AM Jul 11