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proble with polygons; they are invisible
Topic Started: Jul 27 2006, 11:54 AM (269 Views)
real_dead_one
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Hi.

I imported a model to my game (3ds), and some polygons werent drawn.

does anybody know what do I have to do??

ps: sorry my english, I am from czech. hope that someone understand my prob.

Posted Image this is render from cinema
Posted Image and this is the same model in game. :(

pleaze. somebody help me :(
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Despellanion
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My suggestion: don't use Cinema. It's no good. :skull:

I have no idea what's causing your problem. Sorry.
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Despellanion
Jul 27 2006, 11:26 AM
My suggestion: don't use Cinema. It's no good. :skull:

I have no idea what's causing your problem. Sorry.

thanx anyway. maybe I have to try another program than cinema.

but the learning away :wacko:

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Dr. Best
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I guess the problem is caused by the back face culling. Only one side of each triangle gets drawn. This increases the performance strongly. But seemingly Cinema4D is unable to orientate it's triangles properly. I have no idea how to change that :dunno: .
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real_dead_one
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Dr. Best
Jul 27 2006, 12:32 PM
I guess the problem is caused by the back face culling. Only one side of each triangle gets drawn. This increases the performance strongly. But seemingly Cinema4D is unable to orientate it's triangles properly. I have no idea how to change that :dunno: .

I'll try anim8or.
Posted Image
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real_dead_one
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the anim8or worx. I am so happy :cow: :lol:

cinema is good for movies but not for game graphic. :)
Posted Image
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real_dead_one
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Now I know where the problem was.

some normals were fliped.

Its simple, just select the blue normals, right click and choose "reverse normals".
If they are red its a good sign :) :yahoo:

So I can (and everybody can) do models in cinema 4D :)
Posted Image
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Evolver
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It's probably a normals issue. Select object in object mode and try Modify > Unify Normals. You can enable normals from the display menu to see directions of the normals.
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real_dead_one
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Evolver
Jul 30 2006, 04:24 PM
It's probably a normals issue. Select object in object mode and try Modify > Unify Normals. You can enable normals from the display menu to see directions of the normals.

thanx .
this will be very usefull :)
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