| We hope you enjoy your visit. You're currently viewing the Ultimate 3D Community as a guest. This means that you can only read posts, but can not create posts or topics by yourself. To be able to post you need to register. Then you can participate in the community active and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you are already a member please log in to your account to access all of our features: |
| A question about ultimate3d; please help me | |
|---|---|
| Tweet Topic Started: Aug 15 2006, 05:01 PM (232 Views) | |
| The3DGameMaker | Aug 15 2006, 05:01 PM Post #1 |
|
Advanced Member
![]() ![]() ![]() ![]() ![]()
|
Get a look to my problems: 1st problem: ![]() I'm trying to make the camera get under the model (not a rectangle, lol), and when it colide with a part of the model it falls and stop moving (camera; to the player don't move walk). 2nd problem: ![]() I'm trying to make the camera walk, by example, into a building, with stairs, ramps (everything in one model), and these stuff... I hope you understand. (I'm not too good at english , so I've put these images)
|
My Newgrounds account![]() Member #69. LMAO. | |
![]() |
|
| Dr. Best | Aug 18 2006, 04:13 PM Post #2 |
|
Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Collision detection in 3D is a quite complicated topic. For that reason the new help file of U3D 2.0 will contain a special tutorial about it. You can't just use collision_model for everything. That works only for terrain models (models that don't cover parts of themselves if seen from the top). Either you try around with GetDistanceToModel on your own or you wait for the next help file. |
![]() |
|
| « Previous Topic · Questions about Ultimate 3D · Next Topic » |





![]](http://z1.ifrm.com/static/1/pip_r.png)


, so I've put these images)




10:34 AM Jul 11