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Draw3DText draws totally wrong; dunno why
Topic Started: Aug 16 2006, 10:15 PM (227 Views)
migileke
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I use the Draw3DText and the functions from the manual, but they draw through everything (if they're behind walls, they still draw) and they are totally off the coordinates I gave the program.
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I think the 3D text is drawn in a 'other' 3D view over the U3d view, to make it like a HUD.
Sorry if i've made some errors, I'm not english!
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Dr. Best
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Please make sure that you have looked at the most current version of the help file. There was a misstake in the first one. The correct syntax for Draw3DText is:
Code:
 
Draw3Dtext(text, font, x, y, z, rotx, roty, rotz, scalx, scaly, scalz)

And that text drawed with this function will cover everything is normal. I may change that in a later U3D 2.0 release.
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