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| smd anim. dll request | |
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| Tweet Topic Started: Apr 22 2007, 11:22 AM (228 Views) | |
| tofp | Apr 22 2007, 11:22 AM Post #1 |
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Advanced Member
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I need a dll whitch load smd models... contain function to return position of joints and its normals (or directions) (using its name or index to call) to draw smd anim. skeletal in GM. |
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| skarik | Apr 24 2007, 05:50 AM Post #2 |
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kitten eating scum
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Just use a 3ds model and ask Dr. Best (doctor in what i don't know), and wait for the next version where the position of bones can be returned. (Anyways, I though Valve copyrighted the smd format since HL2?) I do the vehicles in my game very similar to the vehicles in HL2: five bones, four on the wheels, one on the body. It's perfectly possible to use bones in the current state (I don't know which state, but I don't think it's in the U.S.) if you know how to have complete control over a variable when you can not retrieve that variable. |
| Blog|EHS | |
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| tofp | Apr 24 2007, 02:38 PM Post #3 |
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Advanced Member
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maybe some skeletal anim. example without models (using simple primitives) I mean self set start and end position for each part om human model |
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2:31 AM Jul 11