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A cool idea i had.
Topic Started: Jul 17 2007, 10:56 AM (338 Views)
Zedman3d
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I had this idea/thought for awhile:

Why dont programs like Maya and 3dsmax use a realtime renderer as a normal renderer? All they had to do was tweak the settings really high until they get 1fps and then its perfect.
Could you imagine rendering a scene in 3dsmax that only takes one second and has amazing results??? Imagine not having to wait for the render to finish, but its just.. DONE.

And by realtime renderer i mean like... the one they used in 'Gears Of War' or something similar which i believe is the Unreal Engine.

What do you guys think?
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Eanbro: My problem with C++ is that not everything is included to start making projects with it.
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Dr.B: Your problem with C++ is that you want it to be like Game Maker...
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Despellanion
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Well, with modern video cards and CPUs it doesn't take many seconds to render an advanced single image but I guess this idea would be cool anyway though.
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Zedman3d
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For home users of 3d applications, rendering bites big time.
On a 4ghz Cpu with 2gb Ram and an nvidia card it takes a few minutes to render a HDRI image of small proportions.

But maybe we could make a render engine for 3dsmax with the Ultimate 3d dll? lol. How cool...
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Eanbro: My problem with C++ is that not everything is included to start making projects with it.
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Dr.B: Your problem with C++ is that you want it to be like Game Maker...
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Matrix_Square
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Have you used Maya at all? It does support Hardware rendering (a.k.a. rendering from GPU). It's extremely fast, but it lacks the support of many features.
SPRING time PROGRAMMING - GM & Ultimate3D Tutorials
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silverfire56
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lol they use those programs to test performance



u have a 4gh cpu cough*overclocked*
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Zedman3d
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Actually its not overclocked... i think its actually 3.85 or 3.9ghz. Im pretty sure its the fastest Pentium 4.

And yeah about the maya thing, i get it, but i still thing my idea was cool... lol. :P
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Eanbro: My problem with C++ is that not everything is included to start making projects with it.
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Dr.B: Your problem with C++ is that you want it to be like Game Maker...
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skarik
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You can test shaders in real time in 3ds Max. Cool to watch a in-game movie in 3dsmax. Except, the shaders are in .fx form.
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