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Multiple Models; with only one object!
Topic Started: Sep 14 2007, 08:18 AM (5,120 Views)
$pecter
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This example shows how to load multiple models under one object.
With this method you can create many models without having to worry about GM's speed issues.
Download:
Filebeam
Box.net
Screenshot: Here

Credit goes to MysteriXYZ for teaching me the basic principles of this method sometime ago.
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Despellanion
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That's very nice. I should probably use that for Project Cynthillia.
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$pecter
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MysteriXYZ taught me the basic principle I just expanded on it.
I guess he should get alot of the credit.

Thought it was something the community could use so I posted it. ;)
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MysteriXYZ
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Glad I could help ^_^. Thanks for the example :thumb_up:!
U3D is like candy; after extensive consumption, it's Best to brush.
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Tripple Twinkie Digger
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Can someone post a mirror... :huh:
Filebeam never works for me... :(
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MysteriXYZ
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I made a mirror on Box.net here.
U3D is like candy; after extensive consumption, it's Best to brush.
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silverfire56
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hm.... :think:
thanks :clapping:
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Tripple Twinkie Digger
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Thanks for the Mirror!
Thanks for the Example!
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LaserLemon
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Great! This is exactly what I needed. Thanks guys! ^_^
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Formerly known as FaTaL_N00B.
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Sektor_Z
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Perfect, I've always had problems with that!
SektorZ.NET
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$pecter
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Thanks for the kudos guys, if you need any more examples don't hesitate to pm me.
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zelda4evr
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i remember when you figured this out, im gonna have a look at it.

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Eansis
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Very clever using "external_call", nice trees with nice textures, good framerate. Great Work! :D
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zelda4evr
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i tried using it on gg1560's revised grass shader and i get this:

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gamemakerguy1560
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looks like you might have your texture indexes off a bit...
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