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| Partical Modifiers. | |
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| Tweet Topic Started: Sep 15 2007, 10:49 AM (258 Views) | |
| Linkin | Sep 15 2007, 10:49 AM Post #1 |
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Forum God
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I think I heard from Dr.Best a while ago on some post that it is possible to make (Particals) sparks bounce when they hit the floor or object. I know its done with partical modifiersand have read the partical part in the help file but still dont understand how to apply it. Can somebody help me on this please? Thx -DS |
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| $pecter | Sep 15 2007, 12:32 PM Post #2 |
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Elite Member
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Create a modifier
then set how the particles should react
So when the particles enter the area defined by the first script they will react as defined by the second script. |
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| Linkin | Sep 15 2007, 12:35 PM Post #3 |
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Forum God
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In what events should these be placed? |
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| Dr. Best | Sep 15 2007, 12:56 PM Post #4 |
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Administrator
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In the create event of the particle system, after the call to CreateParticleSystem(). Here's a piece of code from the tech demo, that has a bouncer for the ground. There are also two other bouncers, but if you want only a ground bouncer you don't need those.
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| $pecter | Sep 15 2007, 12:57 PM Post #5 |
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Elite Member
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Sorry, forgot to post the create code.
Create the modifier in the create event with AddModifier(). This will return the id of the modifier. eg. modId=AddModifier(); Use those other functions in the create event or whenever you want to change the attributes. EDIT: Dr. Best beat me
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| Linkin | Sep 15 2007, 01:13 PM Post #6 |
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Forum God
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Srry one more question, how do i link the partical modifer with the object i want it to collide with? |
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| $pecter | Sep 15 2007, 01:17 PM Post #7 |
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Elite Member
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You don't link with an object you link with an area in 3D space. Use this code
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| Linkin | Sep 15 2007, 01:39 PM Post #8 |
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Forum God
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:mellow: ....... Aaaa lol thats where ive been going wrong. Ive been trying to link it with a object....
O well thx Guys for the help -DS |
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| $pecter | Sep 15 2007, 01:49 PM Post #9 |
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Elite Member
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And to think I didn't know anything about them a 1/2 hour
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