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| Don't draw what is not in view | |
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| Tweet Topic Started: Sep 16 2007, 12:43 AM (174 Views) | |
| Camman | Sep 16 2007, 12:43 AM Post #1 |
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Member
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Is there a function that I can use, so that U3D will not draw objects that are not in the view? |
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~Cameron http://warriors-path.net - The Warrior's Path http://combustion-ent.uni.cc - Combustion Entertainment | |
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| Zip | Sep 16 2007, 12:49 AM Post #2 |
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Forum Leader
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Welcome to the community! already use the Frustum Culling, aka all the object that are outside the camera frustum (defined by it's position, rotation and field of view) don't get rendered, so you don't need to keep care of it too much.
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Sorry if i've made some errors, I'm not english! | |
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| Camman | Sep 16 2007, 02:23 AM Post #3 |
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Member
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Thanks! |
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~Cameron http://warriors-path.net - The Warrior's Path http://combustion-ent.uni.cc - Combustion Entertainment | |
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already use the Frustum Culling, aka all the object that are outside the camera frustum (defined by it's position, rotation and field of view) don't get rendered, so you don't need to keep care of it too much.
2:35 AM Jul 11