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Don't draw what is not in view
Topic Started: Sep 16 2007, 12:43 AM (174 Views)
Camman
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Is there a function that I can use, so that U3D will not draw objects that are not in the view?

~Cameron
http://warriors-path.net - The Warrior's Path
http://combustion-ent.uni.cc - Combustion Entertainment
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Welcome to the community!
:U3D: already use the Frustum Culling, aka all the object that are outside the camera frustum (defined by it's position, rotation and field of view) don't get rendered, so you don't need to keep care of it too much.
Sorry if i've made some errors, I'm not english!
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Camman
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Thanks!
~Cameron
http://warriors-path.net - The Warrior's Path
http://combustion-ent.uni.cc - Combustion Entertainment
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