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| U3D-Ode; Making Cylinders... doesn't work... | |
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| Tweet Topic Started: Sep 17 2007, 10:02 PM (309 Views) | |
| Rixeno | Sep 17 2007, 10:02 PM Post #1 |
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Teo-Carliss
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When I was using the U3D-ODE example I tried to edit it to make some simple car physics, soon to realize it wasn't going to be simple, while trying to make a Cylinder Geom, I stumbled upon an error, it doesn't work! It creates the model (dunno if the ODE collisions work) and the second it touches the floor it deletes, or if it touches another object, it deletes it! I found that very confusing so I checked the script, in the ODE_CreateBody function, it said that he only tested with a box and a sphere, but he did have the cylinder creation code, but it doesn't seem to be correct according to the error... Now I'm not sure if anyone else has had that error, but if someone can help, it would be great
. NOTE: I do imagine it would be hard since I've been at it for an hour without succes ...
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| silverfire56 | Sep 18 2007, 04:08 PM Post #2 |
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Forum God
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ill say it once and ill say it again gm_ode is a bad port, it was incomplete and even x3d has trouble getting this code working, and only barely works what we need to do is find the guy who made gm_physics and ask him nicely for a extra axis
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| Rixeno | Sep 18 2007, 09:54 PM Post #3 |
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Teo-Carliss
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I don't think that that is as easy as it sounds...
... He is working on one (apparently) but is planning to sell it (although he may have no luck for GM Members
)... Unless there was a better physics engine (which doesn't seem to exist at the moment for GM)...
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)... Unless there was a better physics engine (which doesn't seem to exist at the moment for GM)...
2:35 AM Jul 11