Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing the Ultimate 3D Community as a guest. This means that you can only read posts, but can not create posts or topics by yourself. To be able to post you need to register. Then you can participate in the community active and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Join our community!

If you are already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Pixel Shader 1.4; Is there any way to get it?
Topic Started: Sep 19 2007, 08:03 AM (574 Views)
dmitko
Member
[ *  * ]
Hi again!
I have a problem - when I run the water and fire example from the site, a message tells me I don't have pixel shader 1.4 and I would very much like to know if there is any way I can fix this? Thank you!
See my games at: http://dmitko.hit.bg
Posted Image
Currently trying to transform it in U3D.
Offline Profile Quote Post Goto Top
 
silverfire56
Forum God
[ *  *  *  *  *  * ]
its hard coded into your graphics card and driver!

if your graphics card doesnt have it, it will never have it
Offline Profile Quote Post Goto Top
 
Despellanion
Member Avatar
Forum God
[ *  *  *  *  *  * ]
As silverfire said, there's absolutely no way you can fix that except buying a new video card that supports pixel shader 1.4.
Offline Profile Quote Post Goto Top
 
Dr. Best
Member Avatar
Administrator
[ *  *  *  *  *  * ]
In fact there is a way. You can use the reference layer. Then the application will run at less than one frame per second, but absolutely every feature of Ultimate 3D will be supported. The reference layer emulates all computations of the graphics device on the CPU, that's why it's that slow. To enable the reference layer in the Fire and Water Demo you have to open the options.txt file and replace the 0 in the second line by a 2.
Offline Profile Quote Post Goto Top
 
dmitko
Member
[ *  * ]
Dr. Best, when I do this the screen becomes black. :blink:
See my games at: http://dmitko.hit.bg
Posted Image
Currently trying to transform it in U3D.
Offline Profile Quote Post Goto Top
 
Dr. Best
Member Avatar
Administrator
[ *  *  *  *  *  * ]
Well, that's strange...
But it's not that bad anyway, because it's not very interesting to see the Demo running at 0.05 fps ^_^ . Maybe you just weren't waiting long enough. If your system is old it may take more than twenty seconds to render one frame. The reference layer is really slow. The CPU just isn't fast enough to do the computations the GPU is optimized for.
Offline Profile Quote Post Goto Top
 
dmitko
Member
[ *  * ]
Well, I waited for about a minute and a half and nothing appeared. I geass my videocard is just too old (GeForce II). Thanks for the replies, though.
See my games at: http://dmitko.hit.bg
Posted Image
Currently trying to transform it in U3D.
Offline Profile Quote Post Goto Top
 
Ruud v A
Member Avatar
Programmer · Artist
[ *  *  *  *  * ]
I've had this problem too. Black screen when using an reference layer... And I can't upgrade my videocard, because I have a laptop :(.
But there is a way, shader emulators. I only found one with a working download link, but it didn't work on my computer. I saw some strange things happen, and I didn't get the error message, but it didn't look like how it is supposed to look. But maby it works at your pc.

3d analyze

Veniogames
Vēnit, ut mē occidĕret.

I will not use Ultimate3d 2.x.x anymore - I am an Ogre C++ programmer.
Offline Profile Quote Post Goto Top
 
dmitko
Member
[ *  * ]
I tried this, but it still showed me the message I don't have pixel shader 1.4
See my games at: http://dmitko.hit.bg
Posted Image
Currently trying to transform it in U3D.
Offline Profile Quote Post Goto Top
 
Ruud v A
Member Avatar
Programmer · Artist
[ *  *  *  *  * ]
Then you did something wrong... You must start your game via this program, and try checking some of the checkboxes... :)

Veniogames
Vēnit, ut mē occidĕret.

I will not use Ultimate3d 2.x.x anymore - I am an Ogre C++ programmer.
Offline Profile Quote Post Goto Top
 
« Previous Topic · Questions about Ultimate 3D · Next Topic »
Add Reply