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| Lights problem; Only some of them activates | |
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| Tweet Topic Started: Sep 19 2007, 09:28 PM (197 Views) | |
| Dodenonnonisos | Sep 19 2007, 09:28 PM Post #1 |
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Dark lord of doom
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Hi, I'm working on a FPS called Quirilium and I have some problems : 1. Some lights just won't activate while the rest does, which makes the game look really messy. 2. ( this has nothing to do with lights ), where do I find a nice animated fire effect? thx alot to the people who reads this topic and helps me
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| Dr. Best | Sep 19 2007, 09:42 PM Post #2 |
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Administrator
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On 1: You can find a detailed answer to this question, including possible solutions in this topic. On 2: You can use the effect from the Fire and Water Demo. |
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| Dodenonnonisos | Sep 19 2007, 09:46 PM Post #3 |
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Dark lord of doom
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hey, thx, I got my own idea of fixing this while looking at the solutions in the other topic. also, thx for leting me use the fire effect from the example( want credits for it? ) EDIT : nah, didn't work, will use one of the solutions I was given EDIT 2 : would it be possible to deactivate a light that is out of range to the player? |
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| Dr. Best | Sep 19 2007, 11:02 PM Post #4 |
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Administrator
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Some credits are always nice
. And about disabling light sources: Yes, this is possible through the use of SetObjectRoom(...). Read about it in the documentation. Light sources that are not in room 0 won't light any objects that are not in the same room.
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. And about disabling light sources: Yes, this is possible through the use of SetObjectRoom(...). Read about it in the documentation. Light sources that are not in room 0 won't light any objects that are not in the same room.
2:35 AM Jul 11