| We hope you enjoy your visit. You're currently viewing the Ultimate 3D Community as a guest. This means that you can only read posts, but can not create posts or topics by yourself. To be able to post you need to register. Then you can participate in the community active and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you are already a member please log in to your account to access all of our features: |
| lagging; object lagging with camera | |
|---|---|
| Tweet Topic Started: Sep 22 2007, 09:00 PM (281 Views) | |
| ashrat3000 | Sep 22 2007, 09:00 PM Post #1 |
|
u3d raytracer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I made myself a gun model and changed it to *.u3d. It works in my game, but it lags behind the camera. For example, if I turn the camera really quickly to the left, the gun wont snap instantly to the direction of the camera, it lags behind. I have no code telling it to lag, it should be instant. Anyone know why thats happening? |
|
그대를 사랑해 | |
![]() |
|
| Despellanion | Sep 22 2007, 10:00 PM Post #2 |
|
Forum God
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I asume you use a code something like this:
Make sure you have put it in the end step event of the gun object. |
![]() |
|
| ashrat3000 | Sep 22 2007, 10:16 PM Post #3 |
|
u3d raytracer
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Hey, that worked! Thanks. |
|
그대를 사랑해 | |
![]() |
|
| « Previous Topic · Questions about Ultimate 3D · Next Topic » |





![]](http://z1.ifrm.com/static/1/pip_r.png)



2:35 AM Jul 11