Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing the Ultimate 3D Community as a guest. This means that you can only read posts, but can not create posts or topics by yourself. To be able to post you need to register. Then you can participate in the community active and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Join our community!

If you are already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
How do I get bones to work? Can someone; post a working example?
Topic Started: Sep 23 2007, 04:21 AM (230 Views)
Eansis
Member Avatar
ghost
[ *  *  *  *  *  * ]
I understand how to use them, but they WONT WORK RIGHT. I am like a scientist that is trying to test a hypothesis but only has 1 test subject at his disposal...ie. I could only find one .3ds model that has bones...and it only had two bones that were really useless. Can someone please post a bones example with a humanoid model that has real bones?
VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY

Til'c
 
Things will not calm down Daniel Jackson. They will infact calm up.
Offline Profile Quote Post Goto Top
 
Zedman3d
Member Avatar
Forum God
[ *  *  *  *  *  * ]
Try using a .x model.
Quote:
 
Eanbro: My problem with C++ is that not everything is included to start making projects with it.
Quote:
 
Dr.B: Your problem with C++ is that you want it to be like Game Maker...
Offline Profile Quote Post Goto Top
 
Eansis
Member Avatar
ghost
[ *  *  *  *  *  * ]
I did...I could only find 1... It had a single bone which was the entire model....
VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY

Til'c
 
Things will not calm down Daniel Jackson. They will infact calm up.
Offline Profile Quote Post Goto Top
 
Zedman3d
Member Avatar
Forum God
[ *  *  *  *  *  * ]
well, 3ds isnt reccomended at all for using bones, anim8or is your last choice then. (.an8).
Quote:
 
Eanbro: My problem with C++ is that not everything is included to start making projects with it.
Quote:
 
Dr.B: Your problem with C++ is that you want it to be like Game Maker...
Offline Profile Quote Post Goto Top
 
Eansis
Member Avatar
ghost
[ *  *  *  *  *  * ]
Zedman3d
Sep 23 2007, 05:58 AM
well, 3ds isnt reccomended at all for using bones, anim8or is your last choice then. (.an8).

Well where can I find boned models?
VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY

Til'c
 
Things will not calm down Daniel Jackson. They will infact calm up.
Offline Profile Quote Post Goto Top
 
Eansis
Member Avatar
ghost
[ *  *  *  *  *  * ]
Okay, I got it to work! I found this anim8or model, and it turns out, GetBoneIndex was the source of the problem! I just ommited GetBoneIndex and now everything is working fine!
VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY

Til'c
 
Things will not calm down Daniel Jackson. They will infact calm up.
Offline Profile Quote Post Goto Top
 
NEED HELP sorta
Member
[ *  * ]
Sorry to open this back up a little, but do you mean that you just figured out the indices without 'GetBoneIndex' and put them in the rotation scripts?
Offline Profile Quote Post Goto Top
 
Eansis
Member Avatar
ghost
[ *  *  *  *  *  * ]
NEED HELP sorta
Sep 27 2007, 07:10 PM
Sorry to open this back up a little, but do you mean that you just figured out the indices without 'GetBoneIndex' and put them in the rotation scripts?

Yes :D
VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY

Til'c
 
Things will not calm down Daniel Jackson. They will infact calm up.
Offline Profile Quote Post Goto Top
 
« Previous Topic · Questions about Ultimate 3D · Next Topic »
Add Reply