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Show mouse cursor
Topic Started: Sep 25 2007, 04:33 AM (282 Views)
Camman
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What code would I use to show the mouse cursor? Because, I need to be able to have it free to move items into inventory, and click messages on-screen.


Thanks,
Cameron
~Cameron
http://warriors-path.net - The Warrior's Path
http://combustion-ent.uni.cc - Combustion Entertainment
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$pecter
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Code:
 
show_cursor=1;
in the controller object
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Despellanion
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$pecter
Sep 25 2007, 05:25 AM
Code:
 
show_cursor=1;
in the controller object

Ehr, what does that do? :think:

You can always draw a cursor using DrawTex() at mouse_x/y.
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$pecter
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Despellanion
Sep 25 2007, 08:17 AM
$pecter
Sep 25 2007, 05:25 AM
Code:
 
show_cursor=1;
in the controller object

Ehr, what does that do? :think:

You can always draw a cursor using DrawTex() at mouse_x/y.

show_cursor is a built in variable of U3D, it's rather self explanatory.
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Despellanion
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$pecter
Sep 25 2007, 09:55 AM
Despellanion
Sep 25 2007, 08:17 AM
$pecter
Sep 25 2007, 05:25 AM
Code:
 
show_cursor=1;
in the controller object

Ehr, what does that do? :think:

You can always draw a cursor using DrawTex() at mouse_x/y.

show_cursor is a built in variable of U3D, it's rather self explanatory.

Hmm, I didn't know that. I must have missed it in the new versions.
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MysteriXYZ
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Despellanion
Sep 25 2007, 12:34 PM
$pecter
Sep 25 2007, 09:55 AM
show_cursor is a built in variable of U3D, it's rather self explanatory.

Hmm, I didn't know that. I must have missed it in the new versions.

See this post ;).
U3D is like candy; after extensive consumption, it's Best to brush.
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