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| Time Factor Problem | |
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| Tweet Topic Started: Sep 26 2007, 12:08 AM (180 Views) | |
| Linkin | Sep 26 2007, 12:08 AM Post #1 |
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Forum God
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Ok, so i am using the Time Factor from the fire/Water demo but i does not seen to be working correctly. I am using it to make a partical effect destroy after a certain time. At around 15-20 fps it works ok but when it gets higher it starts destroying too early. ..::Codes Used::.. Time Factor
In Partical Creation Event, On alarm[0] it destroys itself.
How can i fix this? Thanks -DS |
![]() Want something done in Photoshop, make a request Here Formerly known as DS-Development. | |
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| Zip | Sep 26 2007, 12:27 AM Post #2 |
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Forum Leader
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First of all, don't use alarms if you are using time factors, because they don't work, so simply create your own timer[...] array:
and after create some user defined events (in "others events") corresponding to the alarm events. Simple. In your case you don't need to do all this things, simply set only one timer variable and do this:
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Sorry if i've made some errors, I'm not english! | |
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| Linkin | Sep 26 2007, 02:43 AM Post #3 |
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Forum God
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Ah ok thanks
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![]() Want something done in Photoshop, make a request Here Formerly known as DS-Development. | |
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