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| humanoid anamation; how do i go about doing this? | |
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| Tweet Topic Started: Sep 26 2007, 10:42 PM (375 Views) | |
| 3d2dgames | Sep 26 2007, 10:42 PM Post #1 |
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Member
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how do i go about programming a humanoid character to walk. i understand if i use md2 it has frames and i just need to change the model for each frame but this seems like it would take more time than i want to spend. then there is bones. i have no idea how i would go about doing that. i have no experience with bones. is there an example for bones anywhere? better yet does it have a humanoid in it? and what is the best one for a beginner to use? are you able to use a md2 in u3d format? |
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| Eansis | Sep 27 2007, 12:43 AM Post #2 |
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ghost
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I tried using bones and Ultimate3d didn't think the anim8or sequence was animated. I used the anim8or Walk tutorial. |
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| MysteriXYZ | Sep 27 2007, 02:11 PM Post #3 |
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Master Matrix Masher
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I'm pretty sure that the following statement from the help file would explain why you are having all that trouble with animated Anim8or files:
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| U3D is like candy; after extensive consumption, it's Best to brush. | |
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| Eansis | Sep 27 2007, 08:11 PM Post #4 |
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ghost
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AH LOL THAT EXPLAINS EVERYTHING hehe
smilie so, can I animate stuff with 3d studio max? |
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| 3d2dgames | Sep 28 2007, 06:29 PM Post #5 |
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wow hang on... i thought this was my topic?
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| U3d Rocks! | |
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| Eansis | Sep 28 2007, 11:55 PM Post #6 |
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ghost
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lol...sorry to have stolen your topic (hehe)
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