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| Water Prob; -White area around reflection | |
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| Tweet Topic Started: Nov 9 2007, 06:18 AM (258 Views) | |
| Terror Doctrine | Nov 9 2007, 06:18 AM Post #1 |
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Lead Programmer of Static
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Any ideas why? |
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| zelda4evr | Nov 9 2007, 08:01 AM Post #2 |
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Forum God
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what's wrong with it? |
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| Despellanion | Nov 9 2007, 09:19 AM Post #3 |
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Forum God
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As zelda4evr said; I don't see anything wrong with that. I think it looks good. |
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| Terror Doctrine | Nov 9 2007, 10:57 AM Post #4 |
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Lead Programmer of Static
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Can you not see the white bits around the reflection? Ill post another screen. Here The bits outlined in red are the problems.
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| Dr. Best | Nov 9 2007, 11:43 AM Post #5 |
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Administrator
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This results from the clipping planes that are set up for the refraction and for the reflection camera. To fix it you need to increase the z for the clipping plane of the refraction camera a bit and decrease the z for the clipping plane of the reflection camera. |
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| Terror Doctrine | Nov 9 2007, 11:57 AM Post #6 |
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Lead Programmer of Static
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It stopped it doing it on the terrain, but it still does it on the camera frame |
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| Dr. Best | Nov 9 2007, 12:52 PM Post #7 |
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Administrator
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Solving this is way more complicated. The water shader had to be modified a bit and you had to change the view variable of the reflection and the refraction camera in a particular way. I may make it so that it doesn't do this in the water in the Tech Demo, so you can see how it can be done there. |
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| Linkin | Nov 9 2007, 01:13 PM Post #8 |
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Forum God
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Ok, Cant wait
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