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| Water From Demo; How can i make it veiwable from under | |
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| Tweet Topic Started: Nov 10 2007, 06:35 AM (662 Views) | |
| Terror Doctrine | Nov 10 2007, 06:35 AM Post #1 |
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Lead Programmer of Static
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How can i make it so i can see the water when im underneath it? |
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| ashrat3000 | Nov 10 2007, 06:36 AM Post #2 |
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u3d raytracer
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I've been having problems with this too. I tried making the refraction point up instead of down when you are below water level, but I think I did it wrong. |
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그대를 사랑해 | |
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| Terror Doctrine | Nov 10 2007, 06:52 AM Post #3 |
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Lead Programmer of Static
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Yes because at the mo it just looks like your in realy thick fog, you cant see the water level at all. |
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| $pecter | Nov 10 2007, 08:06 AM Post #4 |
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Elite Member
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| Terror Doctrine | Nov 11 2007, 08:16 AM Post #5 |
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Lead Programmer of Static
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Where does that code go? |
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| Linkin | Nov 12 2007, 05:29 AM Post #6 |
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Forum God
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I think it goes in the Refraction Camera. |
![]() Want something done in Photoshop, make a request Here Formerly known as DS-Development. | |
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| $pecter | Nov 12 2007, 05:51 AM Post #7 |
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Elite Member
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Add these to their appropriate place. Step Event of Reflection camera
Step Event of Refraction camera
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| Linkin | Nov 12 2007, 06:12 AM Post #8 |
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Forum God
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Ok ive done it with pixel shader support, Ok for computers without pixel shader support how can i turn off backface culling for the model? |
![]() Want something done in Photoshop, make a request Here Formerly known as DS-Development. | |
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| $pecter | Nov 12 2007, 07:45 AM Post #9 |
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Elite Member
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Open up the water model in anim8or duplicate it and flip the duplicates normals. I made one for you. link |
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| Linkin | Nov 12 2007, 09:48 AM Post #10 |
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Forum God
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Ahh ok thanks.
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| Terror Doctrine | Nov 23 2007, 04:29 AM Post #11 |
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Lead Programmer of Static
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Ok i have to bring this topic up again because it is not working anymore. You cannot see the refraction of the sky and terrain from underneath. Im not sure what i done. Here is my Code Water Object
Reflection Camera (Create Event)
Reflection Camera (Step Event)
Refraction Camera (Create Event)
Refraction Camera (Step Event)
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| MysteriXYZ | Nov 24 2007, 01:14 PM Post #12 |
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Master Matrix Masher
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Maybe you didn't set the visibility state of rooms 0 and 1, because I don't see any calls to SetRoomVisibility(...) in your code? |
| U3D is like candy; after extensive consumption, it's Best to brush. | |
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| Linkin | Nov 25 2007, 05:27 AM Post #13 |
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Forum God
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He told me it works fine from above but nothing is still visible from below. |
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| Linkin | Nov 27 2007, 04:36 AM Post #14 |
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Forum God
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Ok instead of making another water topic ill ask here, How can i make the distortion map repeat. Because the larger i make my water the larger and more pixelaled the refractions become. |
![]() Want something done in Photoshop, make a request Here Formerly known as DS-Development. | |
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| alexw | Nov 27 2007, 02:05 PM Post #15 |
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Advanced Member
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Why dont you make an water object? Its more realistic do. Alexw |
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