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| Water From Demo; How can i make it veiwable from under | |
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| Tweet Topic Started: Nov 10 2007, 06:35 AM (663 Views) | |
| Linkin | Nov 28 2007, 06:06 AM Post #16 |
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Forum God
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What do you mean? I do have a water object, i am using the one from the fire/Water demo. But when you increase its size everything gets streched. |
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| alexw | Nov 29 2007, 09:39 AM Post #17 |
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Advanced Member
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Offcourse. I'm new at Ultimate 3D but i have ability's for modeling. I dont know in what format the Water model is. But why dont you load it in the Editing program. And then use that program to make it bigger. Alexw |
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| $pecter | Nov 29 2007, 09:50 AM Post #18 |
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Elite Member
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The basic water model is 1x1, I wouldn't think stretching it would make a difference. |
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| Linkin | Nov 29 2007, 09:54 AM Post #19 |
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Forum God
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Ive done it by making my distortion map about 2048*2048 pixels. But its not very efficient |
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| Linkin | Nov 29 2007, 10:00 AM Post #20 |
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Forum God
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But wouldnt increasing the size of the model in a modeling program be just the same as scaling it? As it is only a 2 side plane |
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| splinterphobe | Dec 9 2007, 10:11 PM Post #21 |
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Newbie
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just create a second water object underneath of it with its rotz set to 180 degrees. I dunno how to get rid of the clipping on the camera edges though |
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