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Vector graphics; -Can it be done i U3D?
Topic Started: Nov 12 2007, 02:12 AM (566 Views)
Dr. Best
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Ever tried SwitchAlphaBlending(false); :D ? I can almost promise you that this is how it's done in Halo, because that's how almost every game does vegetation rendering (including the U3D 2.0 Tech Demo ^_^ ). It leads to sharp edges like those you described. The trick is simple. Anything that has a transparency smaller than 255 doesn't get rendered. This solution is way more efficient than vector graphics :lol: .
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Linkin
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Oooo, ok. My bad :)
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Want something done in Photoshop, make a request Here

Formerly known as DS-Development.
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