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Texture Masks.
Topic Started: Nov 15 2007, 09:11 AM (151 Views)
Zedman3d
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How do i do what i do with the terrains (alpha mask textures and lay over) to normal models. (ie .u3d/3ds/.x etc.)

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Eanbro: My problem with C++ is that not everything is included to start making projects with it.
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Dr.B: Your problem with C++ is that you want it to be like Game Maker...
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Dr. Best
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You do it the way it's done for the terrain internally. Either you render the model multiple times using different textures and different alpha maps or you use a pixel shader to do this. Both is not that easy to implement. You should try to find some other way to reach your aim first.
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Zedman3d
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Awww maaan. lol. Ookay, if thats what Dr.B says.
Quote:
 
Eanbro: My problem with C++ is that not everything is included to start making projects with it.
Quote:
 
Dr.B: Your problem with C++ is that you want it to be like Game Maker...
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