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ScreenCoordToXYZ
Topic Started: Nov 18 2007, 01:02 AM (157 Views)
t2403
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moi
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Can someone make this function for me? I'm about to read the math chapter in the documentation, but I badly need this one

thanks ;)
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Bami
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Guess the character, win a prize
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You can't "translate" a 2D position to a 3D position.
You'd get an infinite amount of points on a 3D ray.
Here are the thrill seekers, corrupt and immoral.
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t2403
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moi
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Yeah, just figured out that it can't work. :unsure:
I already found a workaround for that, thanks anyways.
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Dr. Best
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Administrator
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@ Bami
Yes, you can, but the solution of the linearly equation is one-dimensional (a ray).

The function ScreenCoordToVector(...) can compute this ray. Have a look at it in the help file.
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