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| Tweet Topic Started: Nov 18 2007, 01:02 AM (157 Views) | |
| t2403 | Nov 18 2007, 01:02 AM Post #1 |
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moi
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Can someone make this function for me? I'm about to read the math chapter in the documentation, but I badly need this one thanks
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| Bami | Nov 18 2007, 01:14 AM Post #2 |
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Guess the character, win a prize
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You can't "translate" a 2D position to a 3D position. You'd get an infinite amount of points on a 3D ray. |
Here are the thrill seekers, corrupt and immoral.
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| t2403 | Nov 18 2007, 01:57 AM Post #3 |
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moi
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Yeah, just figured out that it can't work.
I already found a workaround for that, thanks anyways. |
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| Dr. Best | Nov 18 2007, 02:27 AM Post #4 |
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Administrator
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@ Bami Yes, you can, but the solution of the linearly equation is one-dimensional (a ray). The function ScreenCoordToVector(...) can compute this ray. Have a look at it in the help file. |
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