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| Implementing effecient camera bounding; spheres...any ideas? | |
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| Tweet Topic Started: Nov 18 2007, 11:08 PM (566 Views) | |
| Bami | Nov 20 2007, 01:44 AM Post #16 |
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Guess the character, win a prize
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If it sounds like too much work, stop programming and go watch tv. The format of the table is like this: 4 1.0 5.1 8.5 1.1 1.5 1.6 7.1 1.3 8.8 2.2 1.6 7.2 so you could write a little convert utility, and believe me, it works perfect. |
Here are the thrill seekers, corrupt and immoral.
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| skarik | Nov 20 2007, 01:49 AM Post #17 |
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kitten eating scum
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Using GetLockedMeshVertex() right? But are we really going to use a physics engine? That kinda over simplifies things, and I really like looking at long complicated topics. |
| Blog|EHS | |
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| Eansis | Nov 20 2007, 03:51 PM Post #18 |
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ghost
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Well, I watched some tv, ran out of episodes, so I guess I'll start working on the conversion utility
Btw, that "4" stands for the 4th polygon, right? Or does it stand for the amount of vertices in the polygon? |
VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY
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| shadowslair | Nov 20 2007, 04:00 PM Post #19 |
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mourning soul
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@Eanbro: If your level is not too complicated you can use the collision planes from MysteriXYZ`s portal engine. In my opinion they work best. Un fortunately you`ll have to define them manually... It`s well-known that everyone, using U3d for his litttle-tiny project just dreams of having cood collisions, but will it be CPU intensive at all? Since this GM is too slow damn... So I think everything depends on the case, so I will adivce you: "Choose wisely, my son..." Just giving my opinion....Trying to help |
| And if I bleed I`ll bleed, knowing you don`t care... And if I sleep just to dream of you I`ll wake without you there... Isn`t something missing?.. | |
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| Bami | Nov 20 2007, 05:55 PM Post #20 |
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Guess the character, win a prize
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Amount of polygons in the mesh. amount of polygons polygon1 x y z polygon2 x y z etc... |
Here are the thrill seekers, corrupt and immoral.
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| NoodleNog | Nov 20 2007, 06:09 PM Post #21 |
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Advanced Member
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Bami, that doesn't make any sense, because you cant define a polygon with only 1 set of x,y,z coords. |
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| Eansis | Nov 20 2007, 06:16 PM Post #22 |
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ghost
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Precisely. What exactly is MysteriXYZ's portal engine? What is supposed to do? |
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| Tesak | Nov 20 2007, 08:14 PM Post #23 |
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Newbie
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General Collision Detection for Games Using Ellipsoids |
| Вот у меня питание разнообразное! Иногда я ем макароны, иногда не ем макароны... | |
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| Eansis | Nov 20 2007, 08:27 PM Post #24 |
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ghost
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Thats all very nice, except the U3d doesn't have the function: intersectSphere() >< Update: MysteriXYZ's portal example is just what I need! EDIT: It doesn't seem like his example would work with models...like shadows lair said you would have to define the planes manually. Maybe theres a way of extracting data through U3d's model manipulation functions? |
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