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mapping a level; where to place objects in room editor
Topic Started: Nov 21 2007, 07:57 PM (314 Views)
gmfreaky
Advanced Member
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Hi, i have the following problem (the others are solved):
I am making a game and i use a model file as terrain with some ray-checking code.
Now i want to place some enemies in my room, but i don't know where! i tried to render the file but i don't know where the model should be and how large the room should be.
Here is the file:

snowbalz_map.zip
Can anyone explain me clearly how to make a map of a level? this is just a testlevel so i want to make more!
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Gompen
Advanced Member
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What do you mean.. do you want to put it in the rigth place in the room editor or put it on the rigth z cordinate on the model?
Isis Developer
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spiff88
Advanced Member
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this is a problem i thought of so then im making an object placement editor otherwise i guess id be pretty tricky
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gmfreaky
Advanced Member
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i want it on the right place (x,y) in the room editor, the z axe is not the problem
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Eansis
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ghost
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Just make a ray tracing object point at the center of the screen, draw a crosshair and its x y and z location data and write it down. You will need this code to calculate the x,y and z:
x+=lengthdir_x(lengthdir_x(rotx,1),roty-90)
y+=lengthdir_y(lengthdir_x(rotx,1),roty-90)
z+=lengthdir_y(rotx,1)

If that doesn't work try this:
x+=lengthdir_x(lengthdir_x(rotx,1),roty+90)
y+=lengthdir_y(lengthdir_x(rotx,1),roty+90)
z+=lengthdir_y(rotx,1)
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Til'c
 
Things will not calm down Daniel Jackson. They will infact calm up.
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skarik
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kitten eating scum
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http://u3d.xinto.net/?Categorie=Downloads&...s&Style=Classic

The first one download.
The green dots on the sprites created are the relative origin on the models.

Happy Thanksgiving!
Blog|EHS
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