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| Exiting to menu.; Always crashes | |
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| Tweet Topic Started: Nov 26 2007, 09:23 AM (200 Views) | |
| Linkin | Nov 26 2007, 09:23 AM Post #1 |
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Forum God
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Ok so in my game i have a menu room which is done with normal gm functions, and then i have the play room which is in ultimate3d. In my Control Objects Esc event i have this
It exits to menu but when i try click play again it just doesnt load.
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| harkathmaker | Nov 26 2007, 06:32 PM Post #2 |
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Persistent Enquirer
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My game did this sometimes, I find it's best to destroy all U3D objects when the room is exited (except for the control object of course). Is the game still running (does the fps rate change, debug works, etc.), or does the whole thing lag completely? If it's the former, usually the screen isn't being drawn. Maybe?
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| Linkin | Nov 26 2007, 11:41 PM Post #3 |
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Forum God
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Well it completly freezes up, like i have to use ctrl,alt,del to close it. |
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| harkathmaker | Nov 27 2007, 06:56 PM Post #4 |
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Persistent Enquirer
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When does the game create the control object? If there's two, I think that may be the problem.
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| Linkin | Nov 28 2007, 06:08 AM Post #5 |
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Forum God
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No there can never be too because im doing this in the Controls Create event.
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| MysteriXYZ | Nov 28 2007, 01:08 PM Post #6 |
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Master Matrix Masher
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If you do that, the following code in the Destroy Event of that 2nd instance shuts down Ultimate 3D:
I would avoid creating a 2nd instance of the control object. |
| U3D is like candy; after extensive consumption, it's Best to brush. | |
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9:38 PM Jul 11