| We hope you enjoy your visit. You're currently viewing the Ultimate 3D Community as a guest. This means that you can only read posts, but can not create posts or topics by yourself. To be able to post you need to register. Then you can participate in the community active and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you are already a member please log in to your account to access all of our features: |
| Model Manipulation Functions; 3D Ripples and Waves | |
|---|---|
| Tweet Topic Started: Nov 26 2007, 10:09 AM (485 Views) | |
| Linkin | Nov 26 2007, 10:09 AM Post #1 |
|
Forum God
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Would it be possible to create waves and ripples like Halo3 with U3Ds Model Manipulation Functions? |
![]() Want something done in Photoshop, make a request Here Formerly known as DS-Development. | |
![]() |
|
| $pecter | Nov 26 2007, 10:45 AM Post #2 |
|
Elite Member
![]() ![]() ![]() ![]() ![]() ![]()
|
Water ripples? Possible, yes. Practical, no. |
![]() |
|
| harkathmaker | Nov 26 2007, 06:33 PM Post #3 |
|
Persistent Enquirer
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
He might want some nice details in his game, even if it's not strictly practical. :rolleyes: It's always nice to make beautiful scenes! |
![]() |
|
| Rixeno | Nov 26 2007, 09:27 PM Post #4 |
![]()
Teo-Carliss
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Especially for screenshots, where FPS doesn't matter since the image is static :P, other than that, it would be nice to know how to do that
|
|
Report spam the nanosecond you see it. Ninjas are everywhere, for all you know there are eleven behind you right now, including me... | |
![]() |
|
| Dr. Best | Nov 26 2007, 09:58 PM Post #5 |
|
Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
This can be done in a very efficient way through vertex shaders. There's a quite old Ultimate 3D example (for U3D 1.31), which had one. You can download it here. It's not that good, but with a pixel shader it could be improved quite a lot. Anyone who feels like deriving some cool new U3D 2.0 shader from this one can do so. |
![]() |
|
| Linkin | Nov 27 2007, 03:55 AM Post #6 |
|
Forum God
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Hmm, its a gmd. I only got gm6-7 it crashes when i try and convert it...
|
![]() Want something done in Photoshop, make a request Here Formerly known as DS-Development. | |
![]() |
|
| Dr. Best | Nov 28 2007, 08:48 PM Post #7 |
|
Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Just download Game Maker 5.0. |
![]() |
|
| Linkin | Nov 28 2007, 09:45 PM Post #8 |
|
Forum God
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
O that site still exists, lol i thought it got removed. Thanks |
![]() Want something done in Photoshop, make a request Here Formerly known as DS-Development. | |
![]() |
|
| Linkin | Nov 29 2007, 01:10 AM Post #9 |
|
Forum God
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Ok, so converting this from 1.31 to 2.0. What will SetVS(...) Become? and Will SetVSContant(...) Become SetMaterialEffectVSConstant(...)? Edit: Can this Vertex Shader be Put directly into the fire water demo? |
![]() Want something done in Photoshop, make a request Here Formerly known as DS-Development. | |
![]() |
|
| Dr. Best | Nov 29 2007, 04:37 PM Post #10 |
|
Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
CreateMaterialVSEffect(...).
Yes.
No. If you do not know how to work with shaders in detail you should better not try to get this working it could become very difficult for you. The shader isn't very good anyway. |
![]() |
|
| skarik | Nov 30 2007, 06:00 AM Post #11 |
|
kitten eating scum
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I love that shader, even though it's only a vertex shader!
What happens now? A request in the shader topic? I thought that shader was good. You could combine it with the other water shader in the FnW example. |
| Blog|EHS | |
![]() |
|
| Dr. Best | Nov 30 2007, 05:40 PM Post #12 |
|
Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I could make some better shader in quite short time (now that I know how to use the Taylor series more adequate). Anyway I have very few time currently, due to my school and university and I don't want to delay the Ultimate 3D 2.0 Tech Demo release too strongly, so this will have to wait on my to-do list for a while.
Wait a little .
|
![]() |
|
| « Previous Topic · Questions about Ultimate 3D · Next Topic » |





![]](http://z1.ifrm.com/static/1/pip_r.png)





9:38 PM Jul 11