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| Level Colliction | |
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| Tweet Topic Started: Nov 27 2007, 01:46 PM (240 Views) | |
| alexw | Nov 27 2007, 01:46 PM Post #1 |
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Advanced Member
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Hey, I have a question: Is it possible to inport the level object. So i only need to load up the Level and the enemy's. Just that the character can walk in the level en if he bump to a wall or other object that is in the level objecthe stops. Example: ![]() Just that the Cross just walk in the level and if bump to a wall he stops. Is that possible? EDIT: Another Example, like this level that the character just can walk in it: ![]() Alexw |
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| silverfire56 | Nov 27 2007, 02:16 PM Post #2 |
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Forum God
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im not shure what you mean but check out the examples. http://u3d.xinto.net/?Categorie=Downloads&...s&Style=Classic i think what you mean is if you hit a wall (like your one from your gmax model) will you stop, yes you will. when the gradent gets too large it stops walking up. but this depends on what colission system you are using check out the colision magement example from the link above (1st one) list of models you can inport. convert the gmax file into one of these and you are good to go * Animated Anim8or model files, also with bone influences and skin weights (*.an8) * 3D Studio Max files (*.3ds) * Quake II model files (*.md2) * DirectX model files, also with vertex skinning (*.x) * Milkshape 3D model files, also with vertex skinning (*.ms3d) * The Ultimate 3D model file format, which can export any data Ultimate 3D can handle and supports password encryption(*.u3d) |
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| alexw | Nov 27 2007, 03:42 PM Post #3 |
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Advanced Member
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Thats what i mean, but the wall are than one object. One level one object. Just that i only need to inport one object to display the level. Alexw |
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