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| Tweet Topic Started: Dec 1 2007, 05:15 PM (315 Views) | |
| B4Rt | Dec 1 2007, 05:15 PM Post #1 |
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Leader of INSIDEinteractive
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There has been some same or similar effect as is this? ![]() Weapon isn't fuzzy, scene yes. Thanks for help. |
| Sorry my bad english. | |
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| zelda4evr | Dec 1 2007, 08:30 PM Post #2 |
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Forum God
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i think there are other discussions of this and im pretty sure its call depth of field. im not sure but i think it can be done with shaders. |
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| skarik | Dec 1 2007, 09:47 PM Post #3 |
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kitten eating scum
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There's an existing shader, but no one seems to be able to use it. I'll make an example. |
| Blog|EHS | |
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| skarik | Dec 1 2007, 11:40 PM Post #4 |
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kitten eating scum
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Finished an example:![]() I'll host it in a minute. |
| Blog|EHS | |
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| ashrat3000 | Dec 2 2007, 12:24 AM Post #5 |
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u3d raytracer
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...O_o I freaking love Crysis, but my graphics card sucks... That screenshot makes me cry... |
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그대를 사랑해 | |
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| Eansis | Dec 2 2007, 12:40 AM Post #6 |
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ghost
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I think in Crysis a Gaussian blur is applied with blur width according to distance. Your shader looks nice but is there a way to make a Gaussian blur shader? |
VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY
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| skarik | Dec 2 2007, 01:19 AM Post #7 |
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kitten eating scum
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Yes, set the offset really low, and then do a bunch of instances. Or just set it to 0.003 and be content with 4 instances.
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| Blog|EHS | |
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| Eansis | Dec 2 2007, 02:03 AM Post #8 |
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ghost
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Id like to but cant, you havent hosted it yet
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VOTE FOR BUDDY ROEMER HE'S A STRAIGHTFORWARD, DOWN TO EARTH AMERICAN GUY WHO ISN'T PART OF THE BIGBROTHER CONSPIRACY
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| skarik | Dec 2 2007, 02:07 AM Post #9 |
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kitten eating scum
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HA! Here it is: http://forum.ultimate3d.org/index.php?showtopic=1445 I'm not posting in this topic any more. |
| Blog|EHS | |
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| Linkin | Dec 2 2007, 03:38 AM Post #10 |
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Forum God
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Would you be able to use the multiple objects thing designed by by $pectre so ull only have one GM instance creating 4 Dof shaders? |
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