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| Tweet Topic Started: Dec 2 2007, 12:40 AM (410 Views) | |
| Atarian | Dec 2 2007, 12:40 AM Post #1 |
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Advanced Member
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How do i set a universal alpha on a certain object for example i am making a 3d space shooter and i need to make planets and to create a relistic effect i want to have a half transparent blue atmosphere over the planets. so How do i set alpha on a model? -Atarian |
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| $pecter | Dec 2 2007, 05:50 AM Post #2 |
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Elite Member
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SetModelMaterial(MaterialIndex,ColorR,ColorG,ColorB,ColorA) |
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| Atarian | Dec 4 2007, 08:50 AM Post #3 |
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Advanced Member
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thanks specter thats all i needed to know BTW: are you specter on the GMC |
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| Linkin | Dec 4 2007, 09:12 AM Post #4 |
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Forum God
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I belive he is, as on the GMC he has a link to the Grass shader he was working on awhile ago
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![]() Want something done in Photoshop, make a request Here Formerly known as DS-Development. | |
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| $pecter | Dec 4 2007, 10:06 AM Post #5 |
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Elite Member
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Yup, I'm $pecter off the GMC. I'm amazed that someone actually remembers my name. Am I actually well known? |
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| skarik | Dec 5 2007, 05:50 AM Post #6 |
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kitten eating scum
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Extremely. Well. Known. Funny, huh? |
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| Atarian | Dec 7 2007, 08:24 AM Post #7 |
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Advanced Member
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yeah well you posted in Orchestrata which i am making i'm may0004 on the gmc what should i put in material index? i'm a new user to U3d |
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| $pecter | Dec 7 2007, 09:18 AM Post #8 |
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Elite Member
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If your model only has one material you can just use 0. |
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