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| Tweet Topic Started: Dec 2 2007, 08:54 PM (371 Views) | |
| maenny | Dec 2 2007, 08:54 PM Post #1 |
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Hi Folks, As I already mentioned in another post, I have some weird hickup-problem. Down below you see a small zip-file to download. Inside you will find a easy shooter-program. Just a plane flying endless over a road-like mesh. Please download it, execute it and fly around (use the arrowkeys). Now comes the crucial point: Please check if you also have a slight hickup-problem, that is in a regular interval the mesh will stop moving for about 2/3 Steps. I have a really fast computer and still I have this issue- You will find that the FPS will remain high, although the moving stops. Also, try this programm for some time - sometimes the hickups start after some time the program has been running... Anyone knows where this comes from and how I can make this fluid? Greetz Maenny Download file from: http://www.mediafire.com/?4ij15ei19dc |
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| gmfreaky | Dec 2 2007, 08:59 PM Post #2 |
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For me it works fine at 300 fps... |
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| Dr. Best | Dec 2 2007, 09:35 PM Post #3 |
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Administrator
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I had the problem you described, although it stopped doing this after a short time. Anyway it's quite hard to help you with this without having a bit more information. Probably there's something in your code that is done not every step, but takes some significant computing time. E.g. the creation of lots of new model objects or something like this. |
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| maenny | Dec 2 2007, 11:00 PM Post #4 |
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Advanced Member
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Hm not really, there are only two models, the plane and the road-thingy. I don't use any alarms for a timed action. What i think is, that this hickup has something to do with the engine itself, or to be more precise, with some of the scripts. I experienced this problem also in the water example and with some other programs. First I thought it might be the CameraMove() script, but I deactivated it in the shooter-example, yet the hickup is still there (in the shooter example the Camera is only moved once in the creation event). Also, the lightning can't be the reason, because it also is deactivated in the shooter example. It has to be something in the rendering event of the engine that causes the hickup. Also, the hickup is only noticable when there is fast movement. If you have the time, create a terrain, load a small object (even a cube), let the camera follow the object and move the object on the terrain (just flying, without collision detection) I am sure you will experience the same problem. I really would like to get rid of this bug, because Ultimate3D really IS easy to use. Greetz maenny |
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| skarik | Dec 2 2007, 11:30 PM Post #5 |
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kitten eating scum
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Well, I found that I only get this problem after Gears of War crashes, or any high-end game, so it may have to do something with the resources available to Ultimate3d or something. |
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| Dr. Best | Dec 3 2007, 12:01 AM Post #6 |
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If there would be some obvious "computing time eater" in the Ultimate 3D source code I had found it for sure by now. The Ultimate 3D 2.0 beta test phase is lasting for (almost) one year now. Despite the rendering loop is always the same. It won't run through without causing a lag 100 times and cause a leg of half a second once after that. I consider it quite likely that this problem is caused by other software influencing the way Ultimate 3D can work. Maybe it's (video or system) RAM being stressed, so that the allocation of new memory takes a lot of time. Something like this. |
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| Linkin | Dec 3 2007, 12:20 AM Post #7 |
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Forum God
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In my game i have a rotating AK47, and whenever you look at it for the first time you get a lag of about a second. Edit: I did not get the lag in your program, i got a fairly constnat 300 fps. Edit2: Here is the open source GM6 of my lag. Hope it helps, I dont think its the same bug tho because this one cuts off about 100 fps when it happens. Download |
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| maenny | Dec 3 2007, 01:25 AM Post #8 |
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Advanced Member
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Thank you very much for your fast replies. Actually the idea, that some other program would use up resources so that Ultimate3D would have the "hickup" reminded me of a similiar situation I had with gamemaker when doing even 2D. At that time it was the internet connection, that is in the moment when I was connected to the internet I got the problem, and it was gone when I logged off. So I tried that. And it worked now. Now it seems like either some firewall or antivirus software of mine would cause the short freeze - strange enough, I have a 4 Core Cpu with 2,3GHz each. The Computer should be fast enough for anything that I do with gamemaker AND an internet connection being active. Greetz Maenny |
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