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Stange Clipping when using; a distortion map on water shader
Topic Started: Dec 6 2007, 12:38 AM (151 Views)
Michael
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Hi, my first topic (YAY)

Anyway.......I'm just messing with a the water shader in the demo and trying out new distortion maps when I noticed that distortion maps with large normals seems to clip on the edges of the screen?

Posted Image

Is there some way to repair this clipping?

Thanks for your time.
Yes it's xygthop3 from the GMC
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Linkin
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I think we will have to wait for the tech demo, this was asked a while ago in this
Topic.
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Want something done in Photoshop, make a request Here

Formerly known as DS-Development.
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Michael
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Ok, Thanks. Sorry I didn't see that topic before.

Will U3D allow me to write my own water shader then??
Yes it's xygthop3 from the GMC
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Linkin
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Yes you can make your own shaders.

Edit: See Here and Here
Posted Image
Want something done in Photoshop, make a request Here

Formerly known as DS-Development.
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Michael
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Great, thanks for the valuable info.
Yes it's xygthop3 from the GMC
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