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| Stange Clipping when using; a distortion map on water shader | |
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| Tweet Topic Started: Dec 6 2007, 12:38 AM (151 Views) | |
| Michael | Dec 6 2007, 12:38 AM Post #1 |
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Violent Pornographer
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Hi, my first topic (YAY) Anyway.......I'm just messing with a the water shader in the demo and trying out new distortion maps when I noticed that distortion maps with large normals seems to clip on the edges of the screen? ![]() Is there some way to repair this clipping? Thanks for your time. |
| Yes it's xygthop3 from the GMC | |
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| Linkin | Dec 6 2007, 12:50 AM Post #2 |
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Forum God
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I think we will have to wait for the tech demo, this was asked a while ago in this Topic. |
![]() Want something done in Photoshop, make a request Here Formerly known as DS-Development. | |
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| Michael | Dec 6 2007, 12:56 AM Post #3 |
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Violent Pornographer
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Ok, Thanks. Sorry I didn't see that topic before. Will U3D allow me to write my own water shader then?? |
| Yes it's xygthop3 from the GMC | |
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| Linkin | Dec 6 2007, 12:57 AM Post #4 |
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Forum God
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Yes you can make your own shaders. Edit: See Here and Here |
![]() Want something done in Photoshop, make a request Here Formerly known as DS-Development. | |
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| Michael | Dec 6 2007, 01:01 AM Post #5 |
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Violent Pornographer
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Great, thanks for the valuable info. |
| Yes it's xygthop3 from the GMC | |
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