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| bullet dll; ARG | |
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| Tweet Topic Started: May 11 2008, 02:00 AM (477 Views) | |
| ashrat3000 | May 11 2008, 02:00 AM Post #1 |
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u3d raytracer
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Has anyone got the angles with rotx roty and rotz working correctly? My models keep looking like they are floating up and down when they hit the floor, and i think its the rotation. |
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그대를 사랑해 | |
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| skarik | May 11 2008, 02:43 AM Post #2 |
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kitten eating scum
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I'm on it. EDIT 1: Quick thing.
You may want to compare that to U3d's rotations. Also, although I haven't tried anything, what exactly are you trying to do?
Also, make sure your models are centered at origin for use in physics. You can manipulate them in U3d to get them to the correct spot, but not in the physics engine. |
| Blog|EHS | |
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| ashrat3000 | May 11 2008, 02:56 AM Post #3 |
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u3d raytracer
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this is what i have rotx = radtodeg(GMBULLET_GetRotationAngleAxisX(r_id)) roty = radtodeg(GMBULLET_GetRotationAngleAxisY(r_id)) rotz = radtodeg(GMBULLET_GetRotationAngleAxisZ(r_id)) As for centering, I moved the model in 3ds max and it still rotates strangely. Also, I made the object smaller in the physics engine, so there is no more floating, but rotations are still wrong. |
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그대를 사랑해 | |
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| Rixeno | May 11 2008, 05:06 PM Post #4 |
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Teo-Carliss
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The GMBullet DLL is still in production, this was only the first BETA release, so that Andbna can work on the bugs, maybe if you ask him, he can give you the rotations for Bullet, then you can compare them to GM/U3D. |
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Report spam the nanosecond you see it. Ninjas are everywhere, for all you know there are eleven behind you right now, including me... | |
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| skarik | May 12 2008, 12:43 AM Post #5 |
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kitten eating scum
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Switch Y and Z rotations, and don't expect anything else from me anymore. My hard drive failed last night, and my dad happened to have a spare hard drive with linux. |
| Blog|EHS | |
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4:52 PM Jul 11