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GM - Collision functions bug?
Topic Started: May 15 2008, 07:06 PM (159 Views)
Exylex
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When working with a laserbeam i never got the result i wanted, its seems that the gml collisions functions doesn't work properly on non-transparent sprites.

I tested it and this is what i get:
Posted Image
Gm6 file

Is there something i have done wrong or is it supposed to be like this?
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Ruud v A
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Programmer · Artist
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Collision_point doesn't take the sprite of the object into account. Use place_free or position_free or one of those.

Veniogames
Vēnit, ut mē occidĕret.

I will not use Ultimate3d 2.x.x anymore - I am an Ogre C++ programmer.
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