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| GM - Collision functions bug? | |
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| Tweet Topic Started: May 15 2008, 07:06 PM (159 Views) | |
| Exylex | May 15 2008, 07:06 PM Post #1 |
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Member
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When working with a laserbeam i never got the result i wanted, its seems that the gml collisions functions doesn't work properly on non-transparent sprites. I tested it and this is what i get: ![]() Gm6 file Is there something i have done wrong or is it supposed to be like this? |
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| Ruud v A | May 15 2008, 08:36 PM Post #2 |
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Programmer · Artist
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Collision_point doesn't take the sprite of the object into account. Use place_free or position_free or one of those. |
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Veniogames Vēnit, ut mē occidĕret. I will not use Ultimate3d 2.x.x anymore - I am an Ogre C++ programmer. | |
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