Welcome Guest [Log In] [Register]
We hope you enjoy your visit.


You're currently viewing the Ultimate 3D Community as a guest. This means that you can only read posts, but can not create posts or topics by yourself. To be able to post you need to register. Then you can participate in the community active and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.

Join our community!

If you are already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
bug's in 2.1
Topic Started: May 18 2008, 01:00 AM (210 Views)
luenardi
Member Avatar
Cofee Machines Rock
[ *  *  *  *  *  * ]
Some time's when u3d has to render alot lot of geometry it crashes... why! :sad:
Posted Image

For your perception no.
But my universe has no such limits.


www.recall.co.nr
Offline Profile Quote Post Goto Top
 
Despellanion
Member Avatar
Forum God
[ *  *  *  *  *  * ]
Sounds more like a hardware limitation to me?
Offline Profile Quote Post Goto Top
 
Dr. Best
Member Avatar
Administrator
[ *  *  *  *  *  * ]
@ lueanardi
Thanks for reporting this. Though it is a bit too less information you gave. It would be most helpful, if you would send me some application that provokes this error. It does not need to be any huge (memory consuming) project, just put together anything that causes it. If you succeed to reproduce the mistake that way just create the same model object 5000 times. Thanks in advance.

@ Despellanion
No, hardware limitations should not cause crashes. Basically every graphics device can render arbitrary amounts of geometry. The only question is how long it will take ^_^ .
Offline Profile Quote Post Goto Top
 
luenardi
Member Avatar
Cofee Machines Rock
[ *  *  *  *  *  * ]
no strangely it happend as i entered the warp room in the tech demo and then the same crash happened when i loaded a mesh into the collition example, that had +- 4000 faces.

it gave me the blue screen of death afterward windows xp sp3 moaned about a kernel fault

:EDIT
it's caused by a bug in the 3ds model file...
but why would it crash windows? and why did it crash at the warp room?

Keep up the awsome work doc!
Posted Image

For your perception no.
But my universe has no such limits.


www.recall.co.nr
Offline Profile Quote Post Goto Top
 
Dr. Best
Member Avatar
Administrator
[ *  *  *  *  *  * ]
A kernel fault? This is strange. The only way I know to cause BSODs on some graphics devices is by asking them to use non-existing data for rendering. But that results in a BSOD telling you that the graphics device has caused a fatal error. Other mistakes may result in a crash of the application, but they should never cause a BSOD. I am not quite sure whether this really is the fault of Ultimate 3D. Anyway I would appreciate if you would send me that *.3ds file. If there is some invalid data in it I will be able to make Ultimate 3D respond in a better way. Regarding the crash in the Tech Demo: Try playing around with the options a little. Set them all to the lowest setting and then increase them until the crash occurs. That should give some hints what is causing this.
Offline Profile Quote Post Goto Top
 
luenardi
Member Avatar
Cofee Machines Rock
[ *  *  *  *  *  * ]
i will send u the model a.s.a.p
Posted Image

For your perception no.
But my universe has no such limits.


www.recall.co.nr
Offline Profile Quote Post Goto Top
 
Reikyrr
Forum God
[ *  *  *  *  *  * ]
luenardi
May 17 2008, 11:23 PM
no strangely it happend as i entered the warp room in the tech demo and then the same crash happened when i loaded a mesh into the collition example, that had +- 4000 faces.

it gave me the blue screen of death afterward windows xp sp3 moaned about a kernel fault

:EDIT
it's caused by a bug in the 3ds model file...
but why would it crash windows? and why did it crash at the warp room?

Keep up the awsome work doc!

wasnt winxp sp3 in betastage :huh:
~Inspirational quote~
Offline Profile Quote Post Goto Top
 
Bami
Member Avatar
Guess the character, win a prize
[ *  *  *  *  * ]
roelor
May 18 2008, 04:33 PM
luenardi
May 17 2008, 11:23 PM
no strangely it happend as i entered the warp room in the tech demo and then the same crash happened when i loaded a mesh into the collition example, that had +- 4000 faces.

it gave me the blue screen of death afterward windows xp sp3 moaned about a kernel fault

:EDIT
it's caused by a bug in the 3ds model file...
but why would it crash windows? and why did it crash at the warp room?

Keep up the awsome work doc!

wasnt winxp sp3 in betastage :huh:

no, it was released a couple of days ago as gold.
Here are the thrill seekers, corrupt and immoral.
Posted Image
Offline Profile Quote Post Goto Top
 
« Previous Topic · Off-topic · Next Topic »
Add Reply