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| Clock Ingame | |
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| Tweet Topic Started: Jun 3 2008, 08:22 AM (624 Views) | |
| Linkin | Jun 3 2008, 08:22 AM Post #1 |
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Forum God
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How can i use global.time_factor to create a clock in game that runs at the same speed as a real life clock and is not effected by the fps. Thanks |
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| silverfire56 | Jun 7 2008, 04:10 AM Post #16 |
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Forum God
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it would be more accurate to compare minutes than seconds so you don't loose 1/60 of a second every second |
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| Eansis | Jun 7 2008, 03:15 PM Post #17 |
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ghost
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The FPS does not update every step, and most clocks have second hands.
Edited by Eansis, Jun 7 2008, 03:17 PM.
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