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Clock Ingame
Topic Started: Jun 3 2008, 08:22 AM (624 Views)
Linkin
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How can i use global.time_factor to create a clock in game that runs at the same speed as a real life clock and is not effected by the fps.

Thanks
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silverfire56
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it would be more accurate to compare minutes than seconds so you don't loose 1/60 of a second every second
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Eansis
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The FPS does not update every step, and most clocks have second hands.
Edited by Eansis, Jun 7 2008, 03:17 PM.
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